Editing Weapons
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− | + | In RimWorld, weapons are used by [[colonists]] and [[raiders]] alike to fight each other, or sometimes to put down an enraged [[Animals|animal]]. | |
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− | Weapons | + | Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's [[Resources#Shells|Shells]] and [[Resources#Missiles|Missiles]] resources. |
− | == | + | Here's the list of available weapons in the game as of build 213. |
− | + | ==Single shot== | |
+ | {{:Single shot}} | ||
− | == | + | ==Sub-Machine Guns== |
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− | + | ===Uzi=== | |
+ | [[File:Equipment_SMG.png|left]]A fast-firing submachine gun able to quickly stun a target in range. | ||
+ | {{clr}} | ||
− | ''' | + | "''Ancient pattern submachine gun. Short range, low power, high rate of fire.''" |
+ | *Damage: '''5''' | ||
+ | *Range: '''24''' | ||
+ | *Accuracy: '''3''' | ||
+ | *'''Automatic fire'''. Shots per burst: '''4''' | ||
+ | *Handling: '''Normal''' | ||
+ | *Usual price: '''$800''' (modified by [[trade]]) | ||
− | + | ==Rifles== | |
− | === | + | ===Lee-Enfield=== |
− | + | [[File:Equipment_Rifle.png|left]]A slow reloading rifle able to take out target from a long range. In close quarters combat, it's slow handling makes it less valuable than a Uzi, a Shotgun or even a Pistol, but a colonist armed with a Lee-Enfield has the ability to run away from short range to take cover behind distant cover and fire accurate rounds without possibility of retaliation. | |
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− | + | The Lee-Enfield outranges the automatic turrets, forcing colonists to expose themselves to take an rifle-armed raider out. | |
− | + | "''Ancient bolt-action rifle. Probably pulled from a basement somewhere. Good range, good power, low rate of fire.''" | |
+ | *Damage: '''18''' | ||
+ | *Range: '''37''' | ||
+ | *Accuracy: '''9''' | ||
+ | *'''Single-shot''' | ||
+ | *Handling: '''Slow''' | ||
+ | *Usual price: '''$750''' (modified by [[trade]]) | ||
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− | + | ===M-16=== | |
+ | [[File:Equipment_Rifle.png|left]]Compromise between a slow firing rifle and a short-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. Its low power prevents it to be the ultimate weapon, however. {{clr}} | ||
− | + | "''Ancient pattern military Weapon. Good range, low power, high rate of fire.''" | |
− | * | + | *Damage: '''7''' |
− | * Range: | + | *Range: '''32''' |
− | * | + | *Accuracy: '''7''' |
− | * | + | *'''Automatic fire'''. Shots per burst: '''3''' |
− | + | *Handling: '''Normal''' | |
− | * | + | *Usual price: '''$1300''' (modified by [[trade]]) |
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− | === | + | ===R4 Charge rifle=== |
− | + | [[File:Equipment_Rifle.png|left]]Conventional assault rifle, great improvement over the Uzi. Good against packed enemies even though it also can dish out huge damage to single targets. | |
− | + | {{clr}} | |
− | + | "''Phase-charging energy/projectile rifle.''" | |
− | + | *Damage: '''14''' | |
− | + | *Range: '''24''' | |
− | + | *Accuracy: '''6''' | |
− | + | *'''Automatic fire'''. Shots per burst: '''3''' | |
− | + | *Handling: '''Normal''' | |
− | + | *Usual price: '''$2000''' (modified by [[trade]]) | |
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− | + | ===M-24=== | |
+ | [[File:Equipment_Rifle.png|left]]An upgraded version of the Lee-Enfield rifle. Same limitations regarding close-quarter combat, but better qualities regarding range and power. | ||
+ | {{clr}} | ||
− | + | "''Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power.''" | |
+ | *Damage: '''50''' | ||
+ | *Range: '''45''' | ||
+ | *Accuracy: '''9''' | ||
+ | *'''Single-shot''' | ||
+ | *Handling: '''Slow''' | ||
+ | *Usual price: '''$1500''' (modified by [[trade]]) | ||
− | + | ==Thrown== | |
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− | === | + | ===Frag Grenades=== |
− | + | [[File:Equipment_Grenades.png|left]]Grenades have a very short range, a long aiming time, and a delay before exploding in a 3x3 area. Very dangerous to use, hard to hit with against moving targets, very expensive, they aren't the best choice all around for colony defense. | |
− | + | {{clr}} | |
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− | + | "''Thrown explosive.''" | |
− | + | *Damage: '''65''' | |
+ | *Range: '''12''' | ||
+ | *Handling: '''Super slow''' | ||
+ | *Area of effect: '''3x3''' | ||
+ | *Usual price: '''$2000''' (modified by [[trade]]) | ||
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− | + | ===Molotov cocktails=== | |
+ | [[File:Equipment_Grenades.png|left]]Molotov cocktails set a large zone on fire once it lands. Unfortunately, it is also super hard to hit the wanted target. {{clr}} | ||
− | + | "''Thrown explosive.''" | |
− | + | *Damage: '''15''' | |
− | + | *Range: '''12''' | |
− | + | *Accuracy: '''Ridiculous''' | |
− | + | *Handling: '''Super slow''' | |
− | + | *Area of effect: '''3x3 cross-shaped''' | |
− | + | *Usual price: '''$2000''' (modified by [[trade]]) | |
− | + | [[Category:Main]] | |
− | + | [[Category:Weapons]] | |
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− | [[Category: |