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− | {{Biotech}} | + | {{Biotech}}{{infobox main|building| |
− | {{ | ||
| name = Wastepack atomizer | | name = Wastepack atomizer | ||
| image = WastepackAtomizer south.png | | image = WastepackAtomizer south.png | ||
− | | description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced | + | | description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.<br>The process requires considerable amounts of power. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = ? |
| placeable = | | placeable = | ||
| path cost = 42 | | path cost = 42 | ||
− | | passability = | + | | passability = PassThroughOnly |
− | | blockswind = | + | | blockswind = |
| cover = 0.5 | | cover = 0.5 | ||
− | | minifiable = | + | | minifiable = |
| size = 3 * 2 | | size = 3 * 2 | ||
| flammability = 0.5 | | flammability = 0.5 | ||
| hp = 500 | | hp = 500 | ||
| beauty = | | beauty = | ||
− | | power = - | + | | power = -800 |
| mass base = 80 | | mass base = 80 | ||
| glowradius = | | glowradius = | ||
| glowcolor = | | glowcolor = | ||
| heatpersecond = | | heatpersecond = | ||
− | | terrain affordance = | + | | terrain affordance = |
| research = Wastepack atomizer | | research = Wastepack atomizer | ||
| skill 1 = Construction | | skill 1 = Construction | ||
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The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s, preventing the spread of [[pollution]]. | The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s, preventing the spread of [[pollution]]. | ||
== Acquisition == | == Acquisition == | ||
− | Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | + | Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
− | Wastepack atomizers use | + | Wastepack atomizers use 800 W of [[power]]. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every {{ticks|30000}} or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer. |
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== Analysis == | == Analysis == | ||
− | Atomizers are the primary, consequence-free means of dealing with [[pollution]] | + | Atomizers are the primary, consequence-free means of dealing with [[pollution]]. [[Transport pod]]s consume [[steel]] and [[chemfuel]]. [[Caravan]] dumping takes a pawn's time, food, a large carrying capacity, and risks the caravan being ambushed. [[Empire]] [[titles#Call transport shuttle|shuttles]] {{RoyaltyIcon}} are limited by the 40 day cooldown. Dumping wastepacks near faction settlements incurs [[goodwill]] penalties, regardless of delivery method. |
− | + | ''Each'' atomizer a player wishes to build requires defeating an [[apocriton]] for its [[nano structuring chip]], which coupled with their very high power consumption, makes building multiple atomizers an expensive proposition. Players will have to decide between using their nano structuring chips for atomizers, advanced Mechanitor gear, or gestating advanced mechanoids. Additionally, by the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processessing. | |
=== Sustainability === | === Sustainability === | ||
− | + | By default, Mechanoids will produce wastepacks proportional to their bandwidth every 11.5 days- working for 9.5 days and recharging for 2 days. | |
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− | + | A single atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work or in dormant state will produce less waste. | |
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{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | + | ! Mechanoids !! Bandwidth!! Wastepacks Produced per 11.5 day Cycle !! Number of Mechanoids Supported by a Single Wastepack Atomizer | |
|- | |- | ||
− | | [[ | + | | [[Agrihand]], [[Cleansweeper]], [[Fabricor]], [[Militor]], [[Paramedic]] || 1 || 5 || 4.6 |
|- | |- | ||
− | | [[Lancer]], [[ | + | | [[Lancer]], [[Legionary]], [[Pikeman]], [[Scorcher]], [[Scyther]] || 2 || 10 || 2.3 |
|- | |- | ||
− | | [[ | + | | [[Tesseron]], [[Tunneler_(Mechanoid)|Tunneler]] || 3 || 15 || 1.53 |
|- | |- | ||
− | | [[Centurion]], [[Diabolus]], [[War queen]] || 5 || 25 || 0. | + | | [[Centipede]] (all) || 4 || 20 || 1.15 |
+ | |- | ||
+ | | [[Centurion]], [[Diabolus]], [[War queen]] || 5 || 25 || 0.92 | ||
|} | |} | ||
− | + | ==Version history== | |
− | + | *[[Biotech DLC]] Release - introduced. | |
− | == Version history == | + | *[[Version/1.4.3531|1.4.3531]] - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map. |
− | * [[Biotech DLC]] Release - introduced. | ||
− | * [[Version/1.4.3531|1.4.3531]] - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map. | ||
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