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{{Biotech}}
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{{Biotech}}{{stub}}{{infobox main|building|
{{Infobox main|building
 
 
| name = Wastepack atomizer
 
| name = Wastepack atomizer
 
| image = WastepackAtomizer south.png
 
| image = WastepackAtomizer south.png
| description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced molecular processes.<br/>The process requires considerable amounts of power.
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| description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.<br>The process requires considerable amounts of power.
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 = ?
 
| placeable =  
 
| placeable =  
 
| path cost = 42
 
| path cost = 42
| passability = pass through only
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| passability = PassThroughOnly
| blockswind = true
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| blockswind =  
 
| cover = 0.5
 
| cover = 0.5
| minifiable = false
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| minifiable =  
 
| size = 3 * 2
 
| size = 3 * 2
 
| flammability = 0.5
 
| flammability = 0.5
 
| hp = 500
 
| hp = 500
 
| beauty =  
 
| beauty =  
| power = -400
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| power = -800
 
| mass base = 80
 
| mass base = 80
 
| glowradius =
 
| glowradius =
 
| glowcolor =  
 
| glowcolor =  
 
| heatpersecond =  
 
| heatpersecond =  
| terrain affordance = light
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| terrain affordance =  
 
| research = Wastepack atomizer
 
| research = Wastepack atomizer
 
| skill 1 = Construction
 
| skill 1 = Construction
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The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s, preventing the spread of [[pollution]].
 
The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s, preventing the spread of [[pollution]].
 
== Acquisition ==
 
== Acquisition ==
Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
Wastepack atomizers use 400 W of [[power]]. Atomizers hold up to 10 [[toxic wastepack]]s, equivalent to two stacks. A single wastepack is destroyed every {{Ticks/gametime|30000}} inside a powered atomizer. Pawns only reload the atomizer with full stacks of wastepacks (5 units/stack), or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.
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Wastepack atomizers use 800 W of [[power]]. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every {{ticks|30000}} or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.
 
 
{| class="wikitable"
 
|+ Values Reference Table
 
| Ticks to Atomize 1 Wastepack || {{Ticks/gametime|30000}}
 
|-
 
| Wastepacks Per Stack || 5 Wastepacks
 
|-
 
| Wastepacks Atomized Per Day || 2 Wastepacks
 
|-
 
| Wastepack Atomizer Capacity || 10 Wastepacks
 
|-
 
| Days to Atomize a Filled Atomizer || 5 Days
 
|}
 
  
 
== Analysis ==
 
== Analysis ==
Atomizers are the primary, consequence-free means of dealing with [[pollution]], along with [[polux tree]]s. Pollution can cause negative effects over time, and you will run out of space by simply freezing wastepacks. Dumping, whenever by [[caravan]], [[transport pod]], or [[shuttle]]{{RoyaltyIcon}}, has their own cost. Dumping anywhere near a faction causes [[goodwill]] hits, and potentially cause other diplomatic consequences.
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Atomizers are the primary, consequence-free means of dealing with [[pollution]]. [[Transport pod]]s consume [[steel]] and [[chemfuel]]. [[Caravan]] dumping takes a pawn's time, food, a large carrying capacity, and risks the caravan being ambushed. Dumping wastepacks near faction settlements incurs [[goodwill]] penalties, regardless of delivery method.
  
However, ''each'' atomizer a player wishes to build requires defeating an [[apocriton]] for its [[nano structuring chip]], which makes building multiple atomizers quite prohibitive. These chips can also be used for advanced [[mechanitor]] gear or gestating your own [[war queen]], creating an opportunity cost.
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''Each'' atomizer a player wishes to build requires defeating an [[apocriton]] for its [[nano structuring chip]], which coupled with their very high power consumption, makes building multiple atomizers an expensive proposition. Players will have to decide between using their nano structuring chips for atomizers, advanced Mechanitor gear, or gestating advanced mechanoids. Additionally, by the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processessing.  
  
=== Sustainability ===
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===Sustainability===
==== Toxifier generators ====
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By default, Mechanoids will produce wastepacks proportional to their bandwidth every 11.5 days- working for 9.5 days and recharging for 2 days.
A [[toxifier generator]] produces 6 tiles of ''[[pollution]]'' every 3 days, which is converted into 1 wastepack by a [[pollution pump]]. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer ({{P|Power Consumption #}} W) can support 6 generators (+{{Q|Toxifier generator|Power Consumption #}} W) and 3 pumps (-200 W), for a total net [[power]] gain of {{#expr:{{Q|Toxifier generator|Power Consumption #}}*(6)+{{Q|Pollution pump|Power Consumption #}}*(3) + {{P|Power Consumption #}}*(1)}} W.  
 
  
This is entirely clean power, though a small area around each generator will be polluted before the pump extracts it. The only work required is hauling the wastepacks to the atomizer.
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A single atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work or in dormant state will produce less waste.
 
 
==== Mechanoids ====
 
Mechanoids will produce wastepacks proportional to their bandwidth every 12 days - working for 10 days and recharging for 2 days. An atomizer will destroy 24 wastepacks in 12 days. The table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant will produce less waste.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Mechanoids !! Bandwidth!! Wastepacks Produced<br/>(per 12 day Cycle) !! # Mechanoids<br/>(per atomizer)
 
 
|-
 
|-
| [[Constructoid]], [[Agrihand]], [[Lifter]], [[Cleansweeper]], [[Militor]], [[Fabricor]], [[Paramedic]], [[Scorcher]] || 1 || 5 || 4.8
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! Mechanoids !! Bandwidth!! Wastepacks Produced per 11.5 day Cycle !! Number of Mechanoids Supported by a Single Wastepack Atomizer
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|-
 +
| [[Agrihand]], [[Cleansweeper]], [[Fabricor]], [[Militor]], [[Paramedic]] || 1 || 5 || 4.6
 
|-
 
|-
| [[Legionary]], [[Pikeman]], [[Scyther]] || 2 || 10 || 2.4
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| [[Lancer]], [[Legionary]], [[Pikeman]], [[Scorcher]], [[Scyther]] || 2 || 10 || 2.3
 
|-
 
|-
| [[Lancer]], [[Tesseron]], [[Tunneler (Mechanoid)|Tunneler]]  || 3 || 15 || 1.6
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| [[Tesseron]], [[Tunneler_(Mechanoid)|Tunneler]]  || 3 || 15 || 1.53
 
|-
 
|-
| [[Centipede]] (all) || 4 || 20 || 1.2
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| [[Centipede]] (all) || 4 || 20 || 1.15
 
|-
 
|-
| [[Centurion]], [[Diabolus]], [[War queen]] || 5 || 25 || 0.96
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| [[Centurion]], [[Diabolus]], [[War queen]] || 5 || 25 || 0.92
 
|}
 
|}
 
By the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processing. However, if most of your mechs are dormant - combat mechs dormant outside of combat, for instance - then you will be producing much less pollution.
 
 
== Version history ==
 
* [[Biotech DLC]] Release - introduced.
 
* [[Version/1.4.3531|1.4.3531]] - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map. Fix: Atomizer is backwards by default.
 
* [[Version/1.4.3555|1.4.3555]] - Reduced the power needed for the wastepack atomizer to 400 W, from 800 W. Fix: Atomizer looks like it's rotated wrong by default.
 
 
{{Nav|biotech|wide}}
 
[[Category:Biotech (Buildings)]]
 

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