Editing Turret
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty. | '''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty. | ||
− | There are | + | There are three varieties since 1.0: |
− | * [[Mini-turret]] | + | *[[Mini-turret]] |
− | * [[Autocannon turret]] | + | *[[Autocannon turret]] |
− | * [[Uranium slug turret]] | + | *[[Uranium slug turret]] |
− | |||
− | |||
− | |||
− | |||
Additionally, there are also: | Additionally, there are also: | ||
− | * [[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming | + | *[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be built instead of the barrel change mechanic of turrets. |
− | * [[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming | + | *[[Mechanoid_cluster#Defenses|Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. |
− | * [[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming | + | *[[Mechanoid_cluster#Defenses|Auto charge blaster turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. |
− | * [[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Fires a projectile like the mortar but | + | *[[Mechanoid_cluster#Defenses|Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. |
+ | *[[Mechanoid_cluster#Defenses|Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but it otherwise more similar to the other mechanoid turrets. | ||
+ | |||
+ | Turret weapons can also be spawned in through dev mode | ||
+ | |||
+ | [[Mini-turret_gun|Mini-turret gun]] | ||
+ | |||
+ | [[Uranium_slug_cannon]] | ||
+ | |||
+ | [[Autocannon]] | ||
{{nav|security|wide}} | {{nav|security|wide}} | ||
+ | [[Category:Security]] | ||
{{disambiguation}} | {{disambiguation}} | ||
− |