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{{Stub|reason = Interlinking, analysis}}
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Traps are static defenses that trigger when enemies step upon, since they are invisible to them. As of 1.0 all traps in-game are single-use, have to be rebuilt after use and cannot be placed directly next to one another.
 
 
'''Traps''' are static defenses that trigger when enemies step upon, since they are invisible to them. {{Hover title|Version/1.4.3200|At the time of writing}}, all traps in-game are single-use, have to be rebuilt after use,and cannot be placed directly next to one another.
 
  
 
*[[IED antigrain warhead trap]]
 
*[[IED antigrain warhead trap]]
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*[[Spike trap]]
 
*[[Spike trap]]
  
== Summary ==
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=== Notes ===
{{Trap Note}}
 
 
 
== Notes ==
 
Traps belonging to the enemy are still visible to you (the player), but not to the colonists, whose pathfinding will not avoid the traps. Note that {{Hover title|Version/1.4.3200|as of the time of writing}}, no known vanilla events will generate enemy traps.
 
 
 
== Analysis ==
 
[[File:Spike trap accidental step.jpg|400px|thumb|right|A nice trap layout, but apparently not fool-proof.]]
 
{{Main|Defense structures}}
 
 
 
Traps should be laid on "easy" access paths, to maximize the chances an enemy will use it. The un-trapped path for colonists may be protected with doors, so that the enemy AI consider them a waste of effort.
 
 
 
Explosive traps should be kept away from colonists. The most powerful ones are more useful in the outskirts, while others can usually be handled with stone walls.
 
  
== Version history ==
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Traps belonging to the enemy are still visible to you (the player), but not to the colonists, whose pathfinding will not avoid the traps. Note that no known vanilla events will generate enemy traps.
* [[Version/0.11.877|0.11.877]] - Added added [[Deadfall trap]] (later renamed), [[IED trap]], [[IED incendiary trap|Incendiary IED Trap]] (later renamed).
 
* [[Version/0.19.2009|0.19.2009]] - Deadfall trap redesigned into Spike trap.
 
* [[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.
 
* [[Biotech DLC]] Release - Added [[IED tox trap]].
 
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
[[Category:Security|#Trap]]
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[[Category:Security]]

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