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{{See also|Sun lamp}}
 
{{See also|Sun lamp}}
{{Infobox main|furniture
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{{infobox main|furniture
 
| name = Standing lamp
 
| name = Standing lamp
 
| image = Standing lamp.png
 
| image = Standing lamp.png
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched.
  
 
== Summary ==
 
== Summary ==
 
[[File:Standing lamp illumination area.png|300px|thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
 
[[File:Standing lamp illumination area.png|300px|thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
Standing lamps consume 30W* of [[power]] to produce light, with a maximum of 50% illumination in a small radius**.  The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, standing lamps are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of standing lamps will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc).  
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Standing lamps consume 30W of [[power]] to produce light, with a maximum of 50% illumination. In a 9-tile radius, lamps are bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, they are not bright enough to grow most [[crop]]s indoors - which require 51% illumination. Light does not "stack", so no amount of standing lamps are bright enough for [[rice plant]]s.  
  
If the [[Ideology (DLC)|Ideology DLC]]{{IdeologyIcon}} is enabled, standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness.
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Standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness.{{IdeologyIcon}}
  
 
Lamps can be uninstalled freely. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]].  
 
Lamps can be uninstalled freely. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]].  
 
: ''(* Initially; this drops to 15 watts with [[Standing_lamp#Advanced_light|Advanced Lights]], see below)''
 
: ''(** 6 tiles diagonally, 7-9 orthogonally depending how you measure - see image, left)''
 
  
 
==== Visual representation ====
 
==== Visual representation ====
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[[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]]
 
[[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]]
  
== Advanced lights ==
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== Advanced Lighting ==
{{Stub|reason=Written detail on menu, options, color mixing in overlapping light radii etc.|section=1}}
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{{stub|reason=Menu, options, etc.|section=1}}
With the [[Research#Advanced lights|Advanced Lights]] research, the power cost of standing lamps are halved, to {{#expr:-0.5*{{P|Power Consumption}}}}W of power. Lights can also be changed to a variety of different colors, which have no gameplay effect. Standing lamps of different colors will blend together.
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{{Image wanted|note=Add pictures of 1.4 Advanced Lighting|section=1}}
<div><ul>
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With the [[Research#Advanced Lighting|Advanced Lighting]] research, the power cost of standing lamps are halved, to 15W of power. Lights can also be changed to a variety of different colors, which have no gameplay effect. Standing lamps of different colors will blend together.
<li style="display: inline-block; vertical-align: top;">
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[[File:ColoredLights.jpg|300px|thumb|left|(pre 1.4) Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.]]
[[File:ColoredLights.jpg|300px|thumb|none|(pre 1.4) Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.]]
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{{clear}}
</li>
 
<li style="display: inline-block; vertical-align: top;">
 
[[File:Advanced lights color picker.png|300px|thumb|none|Interface for choosing a lamp's color.]]
 
</li>
 
<li style="display: inline-block; vertical-align: top;">
 
[[File:Gizmo lamp advanced lights.png|300px|thumb|none|Gizmos that appear when selecting a lamp with the advanced lights research completed.]]
 
</li>
 
</ul></div>
 
{{Clear}}
 
  
 
== Styles ==
 
== Styles ==
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<gallery>
 
<gallery>
Standing lamp.png|Base variant
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Standing lamp.png|Base Variant
Morbid standing lamp.png|Morbid variant
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Morbid standing lamp.png|Morbid Variant
Totemic standing lamp.png|Totemic variant
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Totemic standing lamp.png|Totemic Variant
Spikecore standing lamp.png|Spikecore variant
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Spikecore standing lamp.png|Spikecore Variant
Rustic standing lamp.png|Rustic variant
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Rustic standing lamp.png|Rustic Variant
Techist standing lamp.png|Techist variant
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Techist standing lamp.png|Techist Variant
</gallery>
 
<gallery>
 
Standing darklamp.png|Base darklight variant
 
Morbid standing darklamp.png|Morbid darklight variant
 
Totemic standing darklamp.png|Totemic darklight variant
 
Spikecore standing darklamp.png|Spikecore darklight variant
 
Rustic standing darklamp.png|Rustic darklight variant
 
Techist standing darklamp.png|Techist darklight variant
 
 
</gallery>
 
</gallery>
  
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* [[Version/1.4.3555|1.4.3555]] - Fix: Lamps unconnected to a power grid do not properly have reduced power consumption once advanced lights is researched until you reload.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Lamps unconnected to a power grid do not properly have reduced power consumption once advanced lights is researched until you reload.
  
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
 
[[Category:Furniture]] [[Category:Lamp]]
 
[[Category:Furniture]] [[Category:Lamp]]

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