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− | {{ | + | {{Material |
− | | | + | | category = Metallic |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1 |
− | + | | melee blunt damage base = 1.1 | |
− | | | + | | melee sharp damage base = 0.5 |
− | + | | beauty factor = 3 | |
− | + | | flammability factor = 0.2 | |
− | + | | max health factor = 0.7 | |
− | | | + | | melee cooldown factor = 1 |
− | + | | work to make factor = 1.2 | |
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| beauty offset = 6 | | beauty offset = 6 | ||
− | | | + | | description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations. |
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}} | }} | ||
− | + | Silver is used for [[trade|trading]] with traders, however each trader has a limited stock you can buy from. Silver is used to buy [[Colonist|slaves]], resources, and [[Weapons|weapons]]. Additionally, traders will buy resources relevant to their specialization. Industrial Traders will buy silver, uranium, metal and wooden planks, Combat Traders will buy weapons, and Food Traders will buy food. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops, trading or mining silver deposits. | |
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− | Silver is the | ||
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− | + | NOTE: As of version Alpha 9, colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth. | |
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