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===Other differences=== | ===Other differences=== | ||
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* Tribals forage 70% more food while traveling. More info about how this affects nutrition can be found on the [[Caravan#Foraging|Caravan]] page. | * Tribals forage 70% more food while traveling. More info about how this affects nutrition can be found on the [[Caravan#Foraging|Caravan]] page. | ||
* Tribals can build the [[hoopstone ring]] and [[Game-of-Ur board]]. Arrivals can build the [[horseshoes pin]] and [[chess table]]. | * Tribals can build the [[hoopstone ring]] and [[Game-of-Ur board]]. Arrivals can build the [[horseshoes pin]] and [[chess table]]. | ||
− | ** Hoopstone rings cost twice the material as horseshoes pins, for no meaningful difference | + | **Hoopstone rings cost twice the material as horseshoes pins, for no meaningful difference. The Game-of-Ur board costs half the material of a chess table, but provdes less recreation. |
* Tribals can craft the [[tribal headdress]] and [[war mask]]. | * Tribals can craft the [[tribal headdress]] and [[war mask]]. | ||
− | * Tribals have a harder time recruiting from [[Factions#Pirates|outlanders and pirates]], and Arrivals have a harder time recruiting from [[Tribes|tribal factions]]. Recruitment difficulty is increased by 32%, which increases prisoner resistance (see [[Prisoner#Starting_resistance|Starting Resistance]] for details). | + | * Tribals have a harder time recruiting from [[Factions#Pirates|outlanders and pirates]], and Arrivals have a harder time recruiting from [[Tribes|tribal factions]]. Recruitment difficulty is increased by 32%, which increases prisoner resistance (see [[Prisoner#Starting_resistance|Starting Resistance]] for details). |
− | * Tribal starting pawns | + | * Tribal starting pawns will all have [[Backstories|backstories]] from the "Tribal" category, which often have the Natural [[meditation focus]]. This allows most tribals to meditate at the [[Anima tree]]{{RoyaltyIcon}}. |
− | + | ** Any [[children]]{{BiotechIcon}} of a tribe also gain the natural meditation focus, unless [[Growth vat|Vatgrown]] for enough time. | |
− | + | ** They also have a 2% chance to have one of the following artificial body parts: {{Tag List|value=50|techHediffsTags|Poor}} | |
− | ** | + | * New arrivals starting pawns will all have [[Backstories|backstories]] from the "Offworld" category. |
− | * New arrivals starting pawns | + | **They also have a 3% chance to have one of the following artificial body parts: {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} |
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==Default Scenarios== | ==Default Scenarios== | ||
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* Start with basic supplies | * Start with basic supplies | ||
** 800 [[silver]] | ** 800 [[silver]] | ||
− | ** 50 [[packaged survival meal]]s (around | + | ** 50 [[packaged survival meal]]s (around 6.25 days worth of food) |
** 30 [[component]]s | ** 30 [[component]]s | ||
** 30 [[medicine]] | ** 30 [[medicine]] | ||
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* Start with basic supplies | * Start with basic supplies | ||
** 200 silver | ** 200 silver | ||
− | ** 400 [[pemmican]] (slightly more than | + | ** 400 [[pemmican]] (slightly more than one day's worth of food, 300 pre-Beta 19) |
** 20 [[herbal medicine]] | ** 20 [[herbal medicine]] | ||
* Start near basic building materials | * Start near basic building materials | ||
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* Start with supplies | * Start with supplies | ||
** 2,000 [[silver]] | ** 2,000 [[silver]] | ||
− | ** 30 [[packaged survival meal]]s | + | ** 30 [[packaged survival meal]]s |
** 10 [[components]] | ** 10 [[components]] | ||
** 30 [[Hemogen pack]] | ** 30 [[Hemogen pack]] | ||
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** 200 [[wood]] | ** 200 [[wood]] | ||
** 1 [[Quality|Masterwork]] [[Steel]] [[Longsword]] | ** 1 [[Quality|Masterwork]] [[Steel]] [[Longsword]] | ||
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== Scenario editor == | == Scenario editor == |