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{{Anomaly}}
 
{{Anomaly}}
{{Stub|reason=General}}
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{{Stub}}
{{Image wanted|reason=1) Image of what it looks like when it has detected a creature 2) detection radius/aoe image in the style of standard in [[:Category: Images - Graphics]]}}
 
 
{{Infobox main|building
 
{{Infobox main|building
| name = Proximity detector
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|name = Proximity detector
| image = ProximityDetector.png
 
| description = A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.
 
| type = Building
 
| type2 = Anomaly (Buildings)
 
| placeable = true
 
| path cost = 14
 
| passability = pass through only
 
| rotatable = false
 
| cover = 0.25
 
| minifiable = true
 
| size = 1 ˣ 1
 
| mass base = 20
 
| flammability = 0.7
 
| hp = 100
 
| sell price multiplier = 0.7
 
| power = -75
 
| glowradius = 4.9
 
| glowcolor = (200, 0, 0)
 
| terrain affordance = light
 
| research = Proximity detector
 
| thingCategories = BuildingsMisc
 
| work to make = 6000
 
| resource 1 = Bioferrite
 
| resource 1 amount = 15
 
| resource 2 = Component
 
| resource 2 amount = 1
 
| buildingTags = Anomaly
 
 
}}
 
}}
The [[proximity detector]] is a [[building]] added by the [[Anomaly DLC]] that aids in the detection of invisible creatures.
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INTRO TEXT
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
 
 
Additionally, when starting a game with the [[Scenario system#Anomaly|Anomaly]] start you will have one proximity detector by default, but lack the ability to make more.
 
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason= What is the detection radius?}}
 
The proximity detector provides an easy way to tell if a [[sightstealer]], [[revenant]], or any other invisible creature is in the surrounding area. This includes colonists using the [[invisibility]] psycast{{RoyaltyIcon}} or psychic invisibility power of the [[revenant vertebrae]] within range of the detector.
 
 
When an invisible pawn is detected in the radius, a notification is displayed stating ''"A proximity detector has detected an invisible creature"'', the yellow crystal in the centre of the detector turns red, and it emits a red glow.{{Check Tag|Glow|Does the detector glow normally and change color when detecting or does it only begin to glow when it detects?}} The detector will ''not'' reveal the creature, tell you specifically where it is, or tell you how many creatures there are. It only indicates that an invisible pawn is in its detection radius.
 
 
The creature does ''not'' need to be moving to be detected.
 
  
 
== Analysis ==
 
== Analysis ==
While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating.
 
 
Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a [[disruptor flare pack]], giving a general idea which area to reveal with [[disruptor flare]]s in order to prevent colonists from becoming hypnotized.
 
  
 
== Version history ==
 
== Version history ==
* [[Anomaly DLC]] Release - Added
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* [[Anomaly DLC]] Release - Added.
  
{{Nav|anomaly|wide}}
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CATEGORIES HERE
[[Category:Anomaly (Buildings)]]
 

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