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+ | {{rewrite|reason=Cleanup, expansion, possibly summary.}} | ||
{{Infobox main|food | {{Infobox main|food | ||
| name = Pemmican | | name = Pemmican | ||
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| flammability = 0.6 | | flammability = 0.6 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Simple | | taste = Simple | ||
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| research = Pemmican | | research = Pemmican | ||
| work to make = 700 | | work to make = 700 | ||
− | | | + | | skill 1 = cooking |
| resource 1 = Nutrition | | resource 1 = Nutrition | ||
| resource 1 type = meat | | resource 1 type = meat | ||
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| resource 2 amount = 0.25 | | resource 2 amount = 0.25 | ||
| product amount = 16 | | product amount = 16 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = Pemmican | | defName = Pemmican | ||
+ | | bulk product amount = 64 | ||
<!-- Unused --> | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | '''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. | + | {{Info|'''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. It is produced from 0.25 nutrition each of meat and vegetables (0.5 total), producing 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total. No Cooking skill is required.}} |
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+ | Pemmican will [[deteriorate]] when left outside. | ||
== Acquisition == | == Acquisition == | ||
− | Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. | + | Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each batch of {{P|Product Amount}} requires a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables and {{Ticks|{{P|Work To Make}}}} of work. Alternatively, it can be made in batches of 64 at the cost of 1 nutrition of each type and {{ticks|2800}} of work. |
− | + | There is no [[Cooking]] skill requirement, although it does increase that skill. | |
It can also be purchased from [[trade]]rs, or occasionally recovered from [[tribal]] [[raider]]s. | It can also be purchased from [[trade]]rs, or occasionally recovered from [[tribal]] [[raider]]s. | ||
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== Analysis == | == Analysis == | ||
− | + | Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result - a 60% net nutrition gain. Up to 20 can be consumed in one sitting. | |
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− | + | Pemmican requires the [[Research#Pemmican|pemmican research]]; [[Scenario_system#New Tribe vs New Arrivals|New Tribe]] colonies start with it, but New Arrivals need to research it before it can be produced. It thus can be very useful for long-term food storage as a tribal before you get freezers, as it lasts 70 days unrefrigerated before rotting, has no minimum Cooking requirement, and you start with the technology already researched. For New Arrival colonies, the immediate availability of [[cooler]]s makes this less useful for food storage, and given the need to research it, and the fact that the research required for pemmican and [[packaged survival meal]]s is identical for New Arrivals, there is little reason to use it. | |
− | + | === Comparisons === | |
+ | ; Pemmican vs. a Fine Meal: | ||
+ | * The exact same ingredients (both .25 meat + .25 vegetables) | ||
+ | * Pemmican takes 50% more work to produce (12 vs. 8) | ||
+ | * A fine meal provides ~11% more nutrition (0.9 vs. 0.8) | ||
+ | * A fine meal provides a +5 [[mood]] boost | ||
+ | * A fine meal spoils ''much'' faster (4 days vs. 70 days) | ||
+ | * A fine meal can store more nutrition in a full stack (9 vs 3.75) | ||
+ | * A fine meal has a lower nutrition density ({{#expr:{{Q|Fine meal|Nutrition}}/{{Q|Fine meal|Mass Base}} round 3}} vs {{#expr:{{P|Nutrition}}/{{P|Mass Base}} round 3}}), meaning pemmican gives you more nutrition for the same weight (for [[caravan]]s) | ||
+ | * Pemmican gives ''exactly'' the amount of nutrition needed, while (any) meals have a potential for "waste" (see next) | ||
− | + | ; Pemmican vs. a Packaged survival meal: | |
− | + | * Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%) | |
+ | * Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See [[#Benefits of discrete nutrition|below]] for details. | ||
+ | * Packaged survival meals are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried). | ||
+ | * Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack). | ||
+ | * Packaged survival meals require 1/3 less work to make (8 vs. 12). | ||
+ | * Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen. | ||
+ | * Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$). | ||
− | + | === Benefits of discrete nutrition === | |
− | + | While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting [[Saturation#Levels of Saturation|hungry]], so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so a pawn will often waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and on average only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican (or [[kibble]], which works the same) an ideal option for feeding them high nutritional efficiency food. | |
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− | + | This technique can also prove beneficial when a colonist is affected by an [[ailment]] or [[disease]] which causes frequent vomiting, such as [[food poisoning]] or [[gut worms]]. Vomiting interrupts the process of eating a full meal, but a colonist can quickly down a few bites of pemmican between "attacks", and so more easily avoid [[malnutrition]]. | |
== Gallery == | == Gallery == | ||
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Pemmican b.png|Partial stack | Pemmican b.png|Partial stack | ||
Pemmican c.png|Full stack | Pemmican c.png|Full stack | ||
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</gallery> | </gallery> | ||