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<includeonly>:''Main Article: [[Pain]]''</includeonly> | <includeonly>:''Main Article: [[Pain]]''</includeonly> | ||
− | Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]]. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. | + | Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]]. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on [[consciousness]]. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the Wimp [[traits|trait]] will be incapacitated with only minor pain of 20%. |
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− | + | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone. | |
− | === Formula === | + | ===Formula=== |
Pain for a given pawn is the sum of the pain from each individual injury, with two extra steps at the end: | Pain for a given pawn is the sum of the pain from each individual injury, with two extra steps at the end: | ||
* <code>pain = pain / healthFactor</code> for pawns with a healthFactor other than 1.0 (like [[grizzly bear]]s and other large animals). Humans have a healthFactor of 1.0, so this doesn't impact humans | * <code>pain = pain / healthFactor</code> for pawns with a healthFactor other than 1.0 (like [[grizzly bear]]s and other large animals). Humans have a healthFactor of 1.0, so this doesn't impact humans | ||
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Pain from an individual injury is the product of the severity of the injury (the number of HP missing for things like cuts and burns) and the pain per severity for the injury type. For example: | Pain from an individual injury is the product of the severity of the injury (the number of HP missing for things like cuts and burns) and the pain per severity for the injury type. For example: | ||
*30 burn damage causes 30 damage × 0.01875 pain per severity = 56.25% pain | *30 burn damage causes 30 damage × 0.01875 pain per severity = 56.25% pain | ||
− | *30 cut damage causes 30 damage × 0. | + | *30 cut damage causes 30 damage × 0.00625 pain per severity = 18.75% pain |
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− | === Thresholds === | + | ===Thresholds=== |
Pain creates moodlets of different values at 4 stages depending on pain severity. | Pain creates moodlets of different values at 4 stages depending on pain severity. | ||
{| {{STDT|sortable c_10 text-center}} | {| {{STDT|sortable c_10 text-center}} | ||
− | ! Level !! Required Pain % !! Mood Penalty | + | ! Level !! Required Pain % !! Mood Penalty !! Stat Penalty |
|- | |- | ||
− | + | | Minor || 1% || -5 || ? | |
− | | 1% || | ||
|- | |- | ||
− | + | | Serious || 15% || -10 || ? | |
− | | 15% || | ||
|- | |- | ||
− | + | | Intense || 40% || -15 || ? | |
− | | 40% || | ||
|- | |- | ||
− | + | | Mind-shattering || 80% || -20 || ? | |
− | | 80% || | ||
|- | |- | ||
|} | |} | ||
− | + | === Version history === | |
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− | == Version history == | ||
* [[Version/0.6.532|0.6.532]] - Added. Pain level is tracked. A character in too much pain will become incapacitated. | * [[Version/0.6.532|0.6.532]] - Added. Pain level is tracked. A character in too much pain will become incapacitated. | ||
* [[Version/0.10.785|0.10.785]] - Pain now creates unhappiness. | * [[Version/0.10.785|0.10.785]] - Pain now creates unhappiness. | ||
{{nav|stats|wide}} | {{nav|stats|wide}} | ||
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