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<includeonly>:''Main Article: [[Pain]]''</includeonly> | <includeonly>:''Main Article: [[Pain]]''</includeonly> | ||
− | Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]]. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. | + | Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]]. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. Even a little pain causes unhappy [[Thoughts_list|thoughts]]. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the Wimp [[traits|trait]] will be incapacitated with only minor pain of 15%. |
− | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant | + | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone. |
− | + | ===Formula=== | |
+ | Pain follows a somewhat complex formula: | ||
− | == | + | {{math|big=1|''Pain'' {{=}} Number of Injuries ÷ [80.0 × Max Pain Level Multiplier<ref>This is 1.0 for humans.</ref> × Health Scale<ref>This is also 1.0 for humans</ref> + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]}} |
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− | + | Extra pain is determined by individual injuries: | |
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− | { | + | {{math|big=1|''Extra Pain'' {{=}} Injury Damage × Injury Pain Value}} |
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− | {{ | + | *50 crush damage would do {{math|<var>50 damage</var> × <var>1.25 crush pain</var> {{=}} ''62.5 extra pain''}} |
− | </ | + | *50 burn damage would do {{math|<var>50 damage</var> × <var>1.875 burn pain</var> {{=}} ''93.75 extra pain''}} |