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-->'''Outdoors''' is the [[need]] for every pawn without the [[Undergrounder]] trait to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
 
-->'''Outdoors''' is the [[need]] for every pawn without the [[Undergrounder]] trait to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
  
This isn't much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
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This isn't a much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
  
 
For the equivalent but inverse need for Undergrounder pawns, see [[Indoors]].
 
For the equivalent but inverse need for Undergrounder pawns, see [[Indoors]].
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* Manually Draft them and move them outside for awhile.
 
* Manually Draft them and move them outside for awhile.
 
* Pawns not under roofs will gain Outdoors faster than under roofs.
 
* Pawns not under roofs will gain Outdoors faster than under roofs.
* While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.
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* Testing is needed to see if Events like [[Events#Aurora|Auroras]] cause pawns to gain this need faster.
  
 
== See also ==
 
== See also ==

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