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| taste = Fine | | taste = Fine | ||
| joy offset = 0.08 | | joy offset = 0.08 | ||
− | | joy kind = | + | | joy kind = gluttonous |
| nutrition = 0.05 | | nutrition = 0.05 | ||
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| label = insect jelly | | label = insect jelly | ||
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− | {{Info|'''Insect jelly''' is a type of [[food]] that periodically appears near [[hive|insect hives]]. It fills the [[recreation]] meter of colonists by 8% when eaten raw. Note that it is considered [[raw food]], and so has the same 2% [[food poisoning]] chance when consumed by [[human]]s. It can also be used as a cooking ingredient | + | {{Info|'''Insect jelly''' is a type of [[food]] that periodically appears near [[hive|insect hives]]. It fills the [[recreation]] meter of colonists by 8% when eaten raw. Note that it is considered [[raw food]], and so has the same 2% [[food poisoning]] chance when consumed by [[human]]s. It can also be used as a cooking ingredient.}} |
== Acquisition == | == Acquisition == | ||
Insect jelly is produced by [[insectoid]] [[hive]]s, including both those that spawn naturally in caves, in [[ancient shrine]]s, or during [[infestation]]s. Each hive spawns 20 jelly every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. An additional 30 jelly is generated when a hive is destroyed. | Insect jelly is produced by [[insectoid]] [[hive]]s, including both those that spawn naturally in caves, in [[ancient shrine]]s, or during [[infestation]]s. Each hive spawns 20 jelly every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. An additional 30 jelly is generated when a hive is destroyed. | ||
− | + | It can also occasionally be [[trade|bought]] from traders. | |
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== Summary == | == Summary == | ||
− | + | Eating a single portion of insect jelly refills the [[recreation]] meter of colonists by 8%, providing "Food Consumption" type recreation, and the [[saturation]] meter, providing 0.05 [[nutrition]]. Cooking insect jelly into a [[meal]] loses its recreation bonus. | |
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− | Eating | ||
− | + | As with all raw foods, it has a 2% chance to cause [[food poisoning]] when consumed by [[human]]s. [[Animals]] consuming the jelly are unaffected. | |
− | + | Unlike most other foods, it does not rot. While it will still [[deterioration|deteriorate]] if left outside and/or unroofed, it will not spoil even if left unrefrigerated. | |
== Analysis == | == Analysis == | ||
− | + | Insect jelly does not spoil, it only [[Deterioration|deteriorates]] with exposure to the elements, and provides roughly 8% [[recreation]] of the Gluttonous type per consumption, so its also a good emergency food supply to break out when times are tough and mood is at risk due to lack of recreation time, however its low nutritional value makes it a poor choice for actual sustenance. It is especially good for [[caravan]]s as they can't get recreation while moving otherwise, and only slowly get social recreation when stopped. | |
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− | + | In this role is comparable to [[Chocolate]] which provides 10% Gluttonous recreation and 0.1 nutrition. Statistically, chocolate is superior in terms of nutrition and recreation provided and the lack of food poisoning risk is especially helpful, however Insect Jelly requires no research to acquire and is often acquired in large amounts from threats that would arise regardless. Chocolate must be researched and farmed. Additionally, insect jelly is also 1/3 the weight of chocolate and sells for more, giving it advantages as a buffer product in caravans as it occupies less weight for trade goods and is worth more in the event that it must be sold to make up the value in a trade. Chocolate can be produced at will, on maps without mountains, and without fighting an [[infestation]]. Which is preferable will depend on the circumstances of each individual colony, as well as player preference. | |
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− | + | Insect jelly is the only nonperishable food that high-ranking [[Titles#Conceited_vs_Non_Conceited|conceited nobles]] {{RoyaltyIcon}} are willing to eat, allowing it to act as a sort of "lavish survival meal". | |
− | + | It is also a decent trade good, separate to its use by the caravan itself, as it is valuable, light and it is easy to get a lot of it when facing late game infestations, or can even be farmed. | |
=== Farming techniques === | === Farming techniques === |