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− | {{Biotech}} | + | {{Biotech}}{{infobox main|building| |
− | {{ | ||
| name = Hemopump | | name = Hemopump | ||
− | | image = Hemopump south.png | + | | image = Hemopump south.png|Hemopump |
| description = This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function. | | description = This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function. | ||
| type = Building | | type = Building | ||
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| placeable = true | | placeable = true | ||
| path cost = 42 | | path cost = 42 | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = false | | blockswind = false | ||
| cover = 0.4 | | cover = 0.4 | ||
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Active hemopumps require a pawn capable of [[deathrest]] and must be connected to a [[deathrest casket]]. Each hemopump consumes {{#expr:-{{P|Power Consumption}}}}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The pump will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. | Active hemopumps require a pawn capable of [[deathrest]] and must be connected to a [[deathrest casket]]. Each hemopump consumes {{#expr:-{{P|Power Consumption}}}}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The pump will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. | ||
− | If the deathrest is not interupted, the hemopump increases the amount of [[Hemogen]] the pawn can store by {{+|25}} until the next deathrest. A [[Genes#Hemogenic|hemogenic]] pawn can store 100 hemogen before modifiers. The bonus will be lost if deathrest gene is removed | + | If the deathrest is not interupted, the hemopump increases the amount of [[Hemogen]] the pawn can store by {{+|25}} until the next deathrest. A [[Genes#Hemogenic|hemogenic]] pawn can store 100 hemogen before modifiers. The bonus will be lost if deathrest gene is removed. |
Like other deathrest buildings, a hemopump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. There is no explicit limit to the number of hemopumps a pawn can connect to, but each pawn has an upper limit of 20 connected buildings at a time. | Like other deathrest buildings, a hemopump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. There is no explicit limit to the number of hemopumps a pawn can connect to, but each pawn has an upper limit of 20 connected buildings at a time. | ||
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Hemopumps increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat. | Hemopumps increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat. | ||
− | How useful this is will depend on playstyle, but the boost is modest either way. Getting a few more uses of abilities like Coagulate may be useful, but pawns already have a high capacity for Hemogen. The starting capacity is 100, and the most expensive ability is only 20 Hemogen, so a pawn must be using 80 Hemogen between refills | + | How useful this is will depend on playstyle, but the boost is modest either way. Usually, [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] are stronger buffs. Getting a few more uses of abilities like Coagulate may be useful, but pawns already have a high capacity for Hemogen. The starting capacity is 100, and the most expensive ability is only 20 Hemogen, so a pawn must be using 80 Hemogen between refills. Even if you are using 80 Hemogen (e.g. 4 Coagulates in a row), each hemopump only adds a few uses of Longjump, or 1 use of the other abilities. |
Hemopumps are one of [[hemogen amplifier|two]] deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long [[caravan]]s, extending the time where [[conceited noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties from eating [[hemogen pack]]s. | Hemopumps are one of [[hemogen amplifier|two]] deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long [[caravan]]s, extending the time where [[conceited noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties from eating [[hemogen pack]]s. | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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{{Nav|biotech|wide}} | {{Nav|biotech|wide}} | ||
[[Category:Biotech (Buildings)]] | [[Category:Biotech (Buildings)]] |