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− | {{Royalty}} | + | {{Royalty}}{{infobox main |
− | {{ | ||
| name = Formal vest | | name = Formal vest | ||
| image = Royalvest.png | | image = Royalvest.png | ||
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| research = Noble apparel | | research = Noble apparel | ||
| work to make = 12000 | | work to make = 12000 | ||
− | |||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 45 | | resource 1 amount = 45 | ||
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| insulationcoldfactor = 0.4 | | insulationcoldfactor = 0.4 | ||
| insulationheatfactor = 0.1 | | insulationheatfactor = 0.1 | ||
− | | armorbluntfactor = 0.2 | + | | armorbluntfactor = 0.2 |
− | | armorsharpfactor = 0.2 | + | | armorsharpfactor = 0.2 |
| armorheatfactor = 0.2 | | armorheatfactor = 0.2 | ||
| mass base = 0.75 | | mass base = 0.75 | ||
− | |||
− | |||
| coverage = Torso | | coverage = Torso | ||
| layer = Middle | | layer = Middle | ||
− | |||
| defName = Apparel_VestRoyal | | defName = Apparel_VestRoyal | ||
| thingCategories = ApparelNoble | | thingCategories = ApparelNoble | ||
| tags = Royal, RoyalTier5 | | tags = Royal, RoyalTier5 | ||
− | |||
}} | }} | ||
− | The ''' | + | The '''Formal Vest''' is a clothing item added in the [[Royalty DLC]]. Male [[Titles|Nobles]] of Baron rank and above require either one of these, an [[eltex vest]], or power armor to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the [[Corset]]. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | As a complicated garment, Formal Vests can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], and require [[Research#Noble apparel|Noble Apparel]] to be researched in order to be crafted. A Formal Vest requires 45 of any [[textile]], and {{ticks|12000}} of work. |
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward. | It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward. | ||
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Formal vests are also considered noble clothing; Barons and Counts will become upset without one. [[Prestige recon armor]] is even more expensive than normal recon to create. [[Eltex vest]]s boost [[psycast]]ing power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process. | Formal vests are also considered noble clothing; Barons and Counts will become upset without one. [[Prestige recon armor]] is even more expensive than normal recon to create. [[Eltex vest]]s boost [[psycast]]ing power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process. | ||
− | === Comparison === | + | ===Comparison=== |
{| class="wikitable" | {| class="wikitable" | ||
− | ! colspan="2" | Sharp armor | + | |- |
+ | ! colspan="2"| Sharp armor | ||
|- | |- | ||
| {{Apparel Protection Chart | | {{Apparel Protection Chart | ||
− | | set1name = Flak vest | set1armor1 = {{Q|Flak vest|Armor - Sharp}} | + | |set1name= Flak vest | set1armor1= {{Q|Flak vest|Armor - Sharp}} |
− | | set2name = Devilstrand Formal Vest | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | + | |set2name= Devilstrand Formal Vest | set2armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} |
− | | set3name = Thrumbofur Formal Vest | set3armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} | + | |set3name= Thrumbofur Formal Vest | set3armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} |
}} | }} | ||
| {{Apparel Protection Chart | | {{Apparel Protection Chart | ||
− | | set1name = Recon armor (Whole Body) | set1armor1 = {{Q|Recon armor|Armor - Sharp}} | + | |set1name= Recon armor (Whole Body) | set1armor1= {{Q|Recon armor|Armor - Sharp}} |
− | | set2name = Devilstrand Formal Vest & Duster (Torso) | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2 = {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | + | |set2name= Devilstrand Formal Vest & Duster (Torso) | set2armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2= {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} |
− | | set3name = Thrumbofur Formal Vest & Duster (Torso) | + | |set3name= Thrumbofur Formal Vest & Duster (Torso) | set3armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} | set3armor2= {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} |
− | }} | + | }} |
|} | |} | ||
− | === Trade === | + | ===Trade=== |
Formal vests and [[corset]]s are the most efficient apparel for profit per unit textile, i.e Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating vests/corsets. This also means they have the highest Crafting XP per material. | Formal vests and [[corset]]s are the most efficient apparel for profit per unit textile, i.e Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating vests/corsets. This also means they have the highest Crafting XP per material. | ||
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*If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], making armchairs inferior for equal skill. | *If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], making armchairs inferior for equal skill. | ||
*If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead. | *If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead. | ||
+ | :For example, you could create 6 good tribalwears or 9 good formal vests for {{icon small|stuff}} 480 textiles. The tribalwears would take {{ticks|6*{{Q|Tribalwear|Work To Make}}}} and the vests would take {{ticks|9*{{P|Work To Make}}}}. However, quality applies a flat multiplier, regardless of work to make. ''Good'' quality gives a x1.25 price multiplier, so making tribalwear means you'd get the x1.25 multiplier in less work. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or [[top hat]]s) instead. | ||
+ | Lower value materials are profitable at lower skill levels. For example, [[cloth]] formal vests require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for formal vests for all available materials. | ||
− | + | {{Apparel Material Table}} | |
− | |||
− | {{Apparel | ||
== Version history == | == Version history == | ||
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* [[Version/1.2.2753|1.2.2753]] - work to make 3000 -> 12000 | * [[Version/1.2.2753|1.2.2753]] - work to make 3000 -> 12000 | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | [[Category:Royalty]] | ||
+ | {{nav|clothing|wide}} |