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{{Infobox main
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{{infobox main
 
| name = Flak pants
 
| name = Flak pants
| image = Flak_pants.png
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| image = Flak_pants.png|Flak pants
 
| description = A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
 
| description = A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
 
| type = Gear
 
| type = Gear
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| research = Flak armor
 
| research = Flak armor
 
| work to make = 9000
 
| work to make = 9000
| work speed stat = General Labor Speed
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 1 amount = 60
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| resource 3 = Component
 
| resource 3 = Component
 
| resource 3 amount = 1
 
| resource 3 amount = 1
| marketvalue = 225
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| marketvalue = 225
| armorblunt = 8
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| armorblunt = 8
| armorsharp = 40
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| armorsharp = 40
| armorheat = 10
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| armorheat = 10
 
| insulationcold = 3.5
 
| insulationcold = 3.5
 
| insulationheat = 1
 
| insulationheat = 1
 
| mass base = 4
 
| mass base = 4
| lifestage = Adult
 
| clothing for nudity = True
 
 
| coverage = Left Leg, Right Leg
 
| coverage = Left Leg, Right Leg
 
| layer = Skin, Middle
 
| layer = Skin, Middle
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = true
 
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tags = IndustrialMilitaryBasic
 
| tags = IndustrialMilitaryBasic
| tradeTags = Clothing, Armor
 
 
| defaultOutfitTags = Soldier
 
| defaultOutfitTags = Soldier
 
}}
 
}}
'''Flak pants''' is a piece of [[armor]] that provides protection to the legs at the cost a penalty to [[move speed]].  
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'''Flak pants''' is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 {{CS}} penalty to movement speed.
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Flak pants can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
Flak pants can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]]. {{RoyaltyIcon}}
 
Flak pants can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]]. {{RoyaltyIcon}}
 
== Summary ==
 
{{Apparel Move Speed Note|0.12}}
 
  
 
== Analysis ==
 
== Analysis ==
Overall, flak pants can provide useful protection in the early- to mid- game. Low resource costs, accessible research, and the ability to be worn with a [[duster]] all give it merit. While not ''vital'', permanent leg damage can severely impair colonists before [[bionic leg]]s are available. The penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).  
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Flak pants cost the same resources as a [[flak vest]] to create. The vest protects vital organs like the torso, neck, and heart, while legs can be replaced. Therefore, creating flak vests and/or [[flak jacket]]s for important colonists should be a greater priority.
  
Generally, you should prioritize getting [[flak vest]]s and possibly [[flak jacket]]s or [[flak helmet]]s first. Flak vests have the same material cost while protecting many vital organs, like the torso, neck, and heart. The legs, while important, can be replaced.
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Overall, flak pants can provide useful protection in the early- to mid- game. Low resource costs, accessible research, and the ability to be worn with a [[duster]] or flak jacket all give it merit. While not ''vital'', permanent leg damage can severely impair colonists before [[bionic leg]]s are available. The penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).  
  
Unlike [[flak jacket]]s, they are not made totally obsolete by [[devilstrand]]. Regular [[pants]] only equal flak pants with rare, late-game materials in [[hyperweave]] and [[thrumbofur]]. However, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal [[quality]].
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Unlike [[flak jacket]]s, they are not made totally obsolete by [[devilstrand]]. Regular [[pant]]s are only better with rare, late-game materials in [[hyperweave]] and [[thrumbofur]]. The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. Additionally, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal [[quality]].
  
Note that flak pants are unable to be worn with [[plate armor]] or any form of [[power armor]]. The exact protection of the legs offered by flak pants vs pants of varying materials and power armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. However, devilstrand pants and any power armor provide superior protection.
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Note that flak pants are unable to be worn with [[plate armor]] or any form of [[power armor]].
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Protection Charts ==
 
== Protection Charts ==
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
! Sharp Armor !! Blunt Armor
 
! Sharp Armor !! Blunt Armor
 
|-
 
|-
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
| set1name = Flak Pants (Sharp)       | set1armor1 = {{Q|Flak pants|Armor - Sharp}}
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|set1name= Flak Pants (Sharp)             | set1armor1= {{Q|Flak pants|Armor - Sharp}}
| set2name = Devilstrand Pants (Sharp) | set2armor1 = {{#expr:{{Q|Pants|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
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|set2name= Devilstrand Pants (Sharp)       | set2armor1= {{#expr:{{Q|Pants|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
| set3name = Recon Armor (Sharp)       | set3armor1 = {{Q|Recon armor|Armor - Sharp}}
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|set3name= Recon Armor (Sharp)             | set3armor1= {{Q|Recon armor|Armor - Sharp}}
| set4name = Steel Plate armor (Sharp) | set4armor1 = {{#expr:{{Q|Plate armor|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}}
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|set4name= Steel Plate armor (Sharp)       | set4armor1= {{#expr:{{Q|Plate armor|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}}
 
}}
 
}}
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
| set1name = Flak Pants (Blunt)       | set1armor1 = {{Q|Flak pants|Armor - Blunt}}
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|set1name= Flak Pants (Blunt)             | set1armor1= {{Q|Flak pants|Armor - Blunt}}
| set2name = Devilstrand Pants (Blunt) | set2armor1 = {{#expr:{{Q|Pants|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
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|set2name= Devilstrand Pants (Blunt)       | set2armor1= {{#expr:{{Q|Pants|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
| set3name = Recon Armor (Blunt)       | set3armor1 = {{Q|Recon armor|Armor - Blunt}}
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|set3name= Recon Armor (Blunt)             | set3armor1= {{Q|Recon armor|Armor - Blunt}}
| set4name = Steel Plate armor (Blunt) | set4armor1 = {{#expr:{{Q|Plate armor|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}}
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|set4name= Steel Plate armor (Blunt)       | set4armor1= {{#expr:{{Q|Plate armor|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}}
 
}}
 
}}
 
|}
 
|}
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== Version history ==
 
== Version history ==
 
* [[Version/0.19.2009|0.19.2009]] - Added.
 
* [[Version/0.19.2009|0.19.2009]] - Added.
 
 
<gallery>
 
<gallery>
 
FlakPantsOld.png|Old sprite for Flak Pants
 
FlakPantsOld.png|Old sprite for Flak Pants
 
</gallery>
 
</gallery>
 
{{Nav|clothing|wide}}
 
 
[[Category:Armor]]
 
[[Category:Armor]]
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{{nav|clothing|wide}}

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