Editing Elephant leather
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Define|Leather |
− | | | + | | label = elephantleather |
− | | image = Elephantleather | + | | image = Elephantleather |
+ | | color = (130,126,119) | ||
+ | | commonality = 0.025 | ||
+ | | default color = (130,126,119) | ||
| description = Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator. | | description = Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator. | ||
− | + | | path cost = 15 | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| stack limit = 75 | | stack limit = 75 | ||
− | | | + | | mass = 0.03 |
− | + | | beauty base = -4 | |
| beauty factor = 1.6 | | beauty factor = 1.6 | ||
− | |||
− | |||
− | |||
− | |||
| armor - sharp factor = 1.12 | | armor - sharp factor = 1.12 | ||
| armor - blunt factor = 0.24 | | armor - blunt factor = 0.24 | ||
| armor - heat factor = 1.5 | | armor - heat factor = 1.5 | ||
+ | | flammability base = 1.0 | ||
+ | | flammability factor = 1.0 | ||
| insulation - cold factor = 14 | | insulation - cold factor = 14 | ||
| insulation - heat factor = 12 | | insulation - heat factor = 12 | ||
− | + | | market value base = 2.42 | |
+ | | market value factor = 1.30 | ||
+ | | max hit points base = 60 | ||
+ | | max hit points factor = 1.5 | ||
+ | | work to make factor = 1.0 | ||
+ | | work to make offset = | ||
+ | | work to build factor = 1.0 | ||
+ | | work to build offset = | ||
| page verified for version = 1.2.2753 | | page verified for version = 1.2.2753 | ||
− | + | }}{{info|'''Elephant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].}} | |
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | {{ | ||
− | == Acquisition == | + | ==Acquisition== |
The following animals provide elephant leather. | The following animals provide elephant leather. | ||
{{Leather List}} | {{Leather List}} | ||
− | == | + | ==Analysis== |
− | Elephant leather | + | Elephant leather is the tied 6th most protective textile against sharp and blunt, and tied 3rd against heat. While it is not a good insulator, it is a very good candidate for [[duster]]s and protective clothing in the early game in [[biomes]] that don't experience temperature extremes. However it should be replaced by better materials such as [[Devilstrand]] in the mid-game, with dusters receiving priority. As it provides enough sharp protection for even [[pants]] and [[button-down shirt]]s to have a chance to stop attacks, it can be valuable to transition to using elephant leather for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP. The exceptional amount of leather that a single [[elephant]] provides mean that as single manhunter [[event]] can produce a lot of leather for this purpose as well. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]], but its eventual redundancy as clothing and the demand for more beatiful textiles like [[Thrumbofur]] in other roles makes it a decent choice for improving furniture [[beauty]] once the colony has transitioned to more protective textiles. | |
− | |||
− | |||
− | |||
− | |||
− | {{ | + | {{nav|materials|wide}} |
− | [[Category:Material | + | [[Category:Material]] |