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− | {{ | + | {{Stub}}{{infobox main|furniture| |
| name = Double bed | | name = Double bed | ||
− | | image = Double bed.png | + | | image = Double bed.png|Double bed |
− | | description = A simple double-wide bed that fits two people. | + | | description = A simple double-wide bed that fits two people. |
− | | type | + | | type = Furniture |
− | + | | placeable = Yes | |
− | |||
− | | placeable = | ||
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| size = 2 ˣ 2 | | size = 2 ˣ 2 | ||
+ | | beauty = 2 | ||
| mass base = 50 | | mass base = 50 | ||
− | | | + | | stuff tags = Metallic, Woody, Stony |
+ | | research = Complex Furniture | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 85 | ||
+ | | marketvalue = | ||
| hp = 200 | | hp = 200 | ||
− | | | + | | work to make = 1500 |
− | |||
| rest effectiveness = 1 | | rest effectiveness = 1 | ||
| immunity gain speed factor = 1.07 | | immunity gain speed factor = 1.07 | ||
− | |||
| comfort = 0.75 | | comfort = 0.75 | ||
− | | | + | | cover = 0.4 |
− | | | + | | flammability = 1 |
− | + | }} | |
− | + | {{#set: | |
− | + | facility = dresser | |
− | | | + | |facility = end table |
− | |||
− | |||
}} | }} | ||
− | A '''double bed''' costs | + | A '''double bed''' costs twice as much as a regular [[bed]], yet provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together. |
+ | |||
+ | == Acquisition == | ||
+ | Constructing a double bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. | ||
− | == | + | ==Analysis== |
− | + | ??Compared to other beds ....? | |
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=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
− | + | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. | |
− | Rest effectiveness varies by [[quality]] and material. | + | <div><li style="display: inline-table;"> |
− | {{ | + | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Material | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ! Non-Stone and Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | ||
+ | |- | ||
+ | ! Stone except Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
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− | + | <div><li style="display: inline-table;"> | |
+ | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | ||
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ![[Comfort]] | ||
+ | | {{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.12 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.24 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |- | ||
+ | !<small>+ End Table & Dresser</small> | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*0.76 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*0.88 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.00 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.12 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.24 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.45 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.70 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | + | === Surgery Success Chance Factor=== | |
+ | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | == | + | <div><li style="display: inline-table;"> |
− | * | + | {{#vardefine:basesurgerychancefactor| 100 }} |
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | {{Building Material Table}} | ||
− | {{ | + | ==Version History== |
− | [[Category:Furniture]] [[Category: | + | * [[Version/0.13.1135|0.13.1135]] - Added. Colonists in relationships can now share beds. |
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
+ | [[Category:Furniture]] | ||
+ | [[Category:Environment]] |