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*Min {{ticks/gametime|900000}} | *Min {{ticks/gametime|900000}} | ||
*Max {{ticks/gametime/days|1800000}} | *Max {{ticks/gametime/days|1800000}} | ||
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| [[Blood rot]]{{RoyaltyIcon}} || {{Check}} || ''Extremely'' long lasting blood affliction. | | [[Blood rot]]{{RoyaltyIcon}} || {{Check}} || ''Extremely'' long lasting blood affliction. | ||
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Some diseases are a race between the increasing severity of the disease and the increasing immunity to it. This immunity gain is controlled by several factors: | Some diseases are a race between the increasing severity of the disease and the increasing immunity to it. This immunity gain is controlled by several factors: | ||
* Base immunity gain speed for the particular disease. | * Base immunity gain speed for the particular disease. | ||
− | * InfectionLuck, an uncontrollable generated value that adds randomness to the diseases progression | + | * InfectionLuck, an uncontrollable generated value that adds randomness to the diseases progression. |
* The [[Immunity Gain Speed]] stat of the patient | * The [[Immunity Gain Speed]] stat of the patient | ||
Immunity Gain Speed is affected by the following: | Immunity Gain Speed is affected by the following: | ||
* '''[[Food]]''': Pawns above 12.5% [[Saturation]] do not have any penalties to immunity. | * '''[[Food]]''': Pawns above 12.5% [[Saturation]] do not have any penalties to immunity. | ||
− | * '''[[Rest]]''': Actively resting gives a bonus to speed. Resting in any [[bedroll]] or [[bed]] increases the stat, a [[hospital bed]] increases it further, and a hospital bed with an attached [[vitals monitor]] increases it the most. | + | * '''[[Rest]]''': Actively resting gives a bonus to speed. Resting in any [[bedroll]] or [[bed]] increases the stat, a [[hospital bed]] increases it further, and a hospital bed with an attached [[vitals monitor]] increases it the most.{{Check Tag|Verify|Does this affect their IGS stat or does it affect their immunity they actually gain only?}} |
* '''Age''': As a pawn gets closer to and past their species' life expectancy, immunity gain speed decreases. | * '''Age''': As a pawn gets closer to and past their species' life expectancy, immunity gain speed decreases. | ||
− | ** For baseline humans, immunity gain speed is gradually lost after age 54. [[Genes]]{{BiotechIcon}} like [[Genes#Mild cell instability|cell instability]] can affect the pawns lifespan | + | ** For baseline humans, immunity gain speed is gradually lost after age 54. [[Genes]]{{BiotechIcon}} like [[Genes#Mild cell instability|cell instability]] can affect the pawns lifespan. |
* '''[[Blood Filtration]]''': Mostly increased via [[luciferium]]. Reduced with [[kidney]] or [[liver]] damage, slightly improved with a [[detoxifier kidney]]{{BiotechIcon}}. | * '''[[Blood Filtration]]''': Mostly increased via [[luciferium]]. Reduced with [[kidney]] or [[liver]] damage, slightly improved with a [[detoxifier kidney]]{{BiotechIcon}}. | ||
* '''Direct boosts''': The [[Super-immune]] trait, [[Immunoenhancer]]{{RoyaltyIcon}}, and [[gene]]s{{BiotechIcon}} can increase immunity speed. | * '''Direct boosts''': The [[Super-immune]] trait, [[Immunoenhancer]]{{RoyaltyIcon}}, and [[gene]]s{{BiotechIcon}} can increase immunity speed. |