Editing Corrupted obelisk
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+ | |text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}} | ||
{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
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+ | | set property = false <!-- Remove when anomaly goes live and content confirmed --> | ||
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| name = Corrupted obelisk | | name = Corrupted obelisk | ||
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* '''Hostile Duplicate:''' The duplicate is hostile and will immediately attack. The stronger your colonist the stronger your foe. Can be captured and recruited! | * '''Hostile Duplicate:''' The duplicate is hostile and will immediately attack. The stronger your colonist the stronger your foe. Can be captured and recruited! | ||
− | * '''Multiple Organ Decay:''' | + | * '''Multiple Organ Decay:''' Has decayed organs that need to be replaced. Known Cure: Replace Organs |
− | * '''Duplication Sickness:''' Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days, with the final stage being max 10% consciousness while both are alive. Known | + | * '''Duplication Sickness:''' Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days, with the final stage being max 10% consciousness while both are alive. Known Cure: Terminate one of the two, Unatural Healing from creepy joiners. |
− | * '''Crumbling Mind:''' The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. Colonists that reach the final stage will be unable to do Skilled Labor, Dumb Labor, Caring or Intellectual Jobs. Known | + | * '''Crumbling Mind:''' The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. Colonists that reach the final stage will be unable to do Skilled Labor, Dumb Labor, Caring or Intellectual Jobs. Known Cure: Healer mech Serum, Unatural Healing from creepy joiners. Killing them, removing the skull, and using resurrector mech serum is a cure. The bioregeneration cycle from biosculpting pods is ''not'' a cure; however, pawns can be placed in [[cryptosleep casket]]s to prevent the crumbling mind from progressing until a cure can be found. |
− | Organ decay, duplication sickness, and crumbling mind appear a few days after the duplicated pawn is created | + | Organ decay, duplication sickness, and crumbling mind appear a few days after the duplicated pawn is created. |
− | [[ | + | [[Creepy joiner]]s cannot be duplicated, and will instead show a message to that effect. |
== Analysis == | == Analysis == |