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| name = Corrupted obelisk
 
| name = Corrupted obelisk
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* '''Hostile Duplicate:''' The duplicate is hostile and will immediately attack. The stronger your colonist the stronger your foe. Can be captured and recruited!
 
* '''Hostile Duplicate:''' The duplicate is hostile and will immediately attack. The stronger your colonist the stronger your foe. Can be captured and recruited!
 
    
 
    
* '''Multiple Organ Decay:''' Several of the duplicate's vital organs have "Organ decay", which causes increasing pain and reduced efficiency and will eventually kill the pawn. Known cure: Replace the decaying organs.
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* '''Multiple Organ Decay:''' Has decayed organs that need to be replaced. Known Cure: Replace Organs
 
    
 
    
* '''Duplication Sickness:''' Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days, with the final stage being max 10% consciousness while both are alive. Known cures: Terminate one of the two, Unnatural Healing from creepjoiners.
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* '''Duplication Sickness:''' Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days, with the final stage being max 10% consciousness while both are alive. Known Cure: Terminate one of the two, Unatural Healing from creepy joiners.
 
    
 
    
* '''Crumbling Mind:''' The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. Colonists that reach the final stage will be unable to do Skilled Labor, Dumb Labor, Caring or Intellectual Jobs. Known cures: [[healer mech serum]]; Unnatural Healing from creepjoiners; killing them, removing their skull, and reviving with [[resurrector mech serum]] or death refusal. The bioregeneration cycle from biosculpting pods is ''not'' a cure; however, pawns can be placed in [[cryptosleep casket]]s to prevent the crumbling mind from progressing until a cure can be found.
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* '''Crumbling Mind:''' The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. Colonists that reach the final stage will be unable to do Skilled Labor, Dumb Labor, Caring or Intellectual Jobs. Known Cure: Healer mech Serum, Unatural Healing from creepy joiners. Killing them, removing the skull, and using resurrector mech serum is a cure. The bioregeneration cycle from biosculpting pods is ''not'' a cure; however, pawns can be placed in [[cryptosleep casket]]s to prevent the crumbling mind from progressing until a cure can be found.
  
Organ decay, duplication sickness, and crumbling mind appear a few days after the duplicated pawn is created, and can be revealed early with a surgical inspection.
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Organ decay, duplication sickness, and crumbling mind appear a few days after the duplicated pawn is created.
 
   
 
   
[[Creepjoiner]]s cannot be duplicated, and will instead show a message to that effect.
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[[Creepy joiner]]s cannot be duplicated, and will instead show a message to that effect.
  
 
== Analysis ==
 
== Analysis ==

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