Editing Bearskin

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|leathery
+
<!--
| name = Bearskin
+
-->{{Define|Leather
| image = Bearskin b.png
+
|always haulable = true
| description = The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation
+
|color = (90,72,14)
<!-- Base Stats -->
+
|def name = Bear_Leather
| type = Textile
+
|default color = (90,72,14)
| type2 = Leather
+
|default color two = (90,72,14)
| stuff category = Leathery
+
|description = Leather made from the skin of a grizzly bear
| hp = 60
+
|draw gui overlay = true
| flammability = 1
+
|graphic class = Graphic_Single
| marketvalue = 3.4
+
|graphic path = Things/Item/Resource/Cloth
| beauty = -4
+
|label = bearskin
| mass base = 0.03
+
|path cost = 15
| stack limit = 75
+
|resource readout priority = Middle
| path cost = 14
+
|rotatable = false
| rotatable = false
+
|selectable = true
<!-- Stat Modifiers -->
+
|stack limit = 75
| beauty factor = 1.9
+
|thing class = ThingWithComponents
| work to make factor = 1
+
|armor - blunt factor = 1.5
| work to build factor = 1
+
|armor - electric factor = 4.0
| max hit points factor = 1.3
+
|armor - heat factor = 1.7
| flammability factor = 1
+
|armor - sharp factor = 1.5
| armor - sharp factor = 1.12
+
|beauty base = -30
| armor - blunt factor = 0.24
+
|insulation - cold factor = 1.0
| armor - heat factor = 1.5
+
|insulation - heat factor = 1.0
| insulation - cold factor = 20
+
| market value base = 3.1
| insulation - heat factor = 20
+
|market value factor = 1.3
<!-- Technical -->
+
|max hit points base = 100
| page verified for version = 1.2.2753
 
<!-- Unused -->
 
| always haulable = true
 
| color = (112,82,65)
 
| commonality = 0.05
 
| default color = (112,82,65)
 
| default color two = (112,82,65).
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| label = plainleather
 
| resource readout priority = Middle
 
| selectable = true
 
| thing class = ThingWithComponents
 
 
}}
 
}}
{{Info|'''Bearskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].}}
 
 
== Acquisition ==
 
The following animals provide Bearskin.
 
{{Leather List}}
 
 
== Usage ==
 
Bearskin can be used to craft and build the following things:
 
{{Ingredient List}}
 
 
== Analysis ==
 
Bearskin ties with [[elephant leather]] for 6th most protective textile against sharp and blunt, and 3rd against heat. They are very good candidates for [[duster]]s and other protective clothing - especially in temperate biomes.
 
 
But even bearskin should be replaced by better materials, like [[devilstrand]], once available. [[Duster]]s and other protective apparel receives priority; using the best textiles on dusters has the most impact on protection. If you are limited on better textile, use extra bearskin for [[pants]] or [[button-down shirt]]s.
 
 
For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]]. But more beautiful textiles like [[thrumbofur]] are in high demand as clothing. So, once bearskin is made redundant as clothing, it is a decent choice for furniture [[beauty]].
 
 
== Gallery ==
 
<gallery>
 
Bearskin a.png|One bearskin
 
Bearskin b.png|Stack of bearskins
 
</gallery>
 
 
{{Nav|materials|wide}}
 
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: