Editing Airwire headset
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 23: | Line 23: | ||
| insulationcold = 0 | | insulationcold = 0 | ||
| insulationheat = 0 | | insulationheat = 0 | ||
− | + | | coverage = Upper Head | |
− | |||
− | | coverage = Head | ||
| layer = Headgear | | layer = Headgear | ||
− | |||
| thingCategories = | | thingCategories = | ||
| tags = | | tags = | ||
Line 33: | Line 30: | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
}} | }} | ||
− | The '''airwire headset''' is a piece of [[apparel]] added by the [[Biotech DLC]] | + | The '''airwire headset''' is a piece of [[apparel]] added by the [[Biotech DLC]]. |
== Acquisition == | == Acquisition == | ||
Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
− | + | Also, it begins equipped on pawns in [[Scenario system#The Mechanitor|The Mechanitor]] scenario. | |
== Summary == | == Summary == | ||
− | The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}} | + | The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}. |
− | + | Does not count as clothing for nudity. | |
== Analysis == | == Analysis == | ||
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat. | An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat. | ||
− | Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 | + | Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 more bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. Note that, until you are actually using their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health. |
− | + | {{Apparel Quality Table}} | |
− | |||
− | {{Apparel | ||
== Version history == | == Version history == |