User:Jimyoda/Sandbox2

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Buildings

Production


TableSculpting.png

A workbench equipped for creating art.



Refinery.png

Refines biological matter such as wood or plant matter into chemfuel.



TableBrewery.png

A work station with all the equipment needed to brew beer.



Butcher spot.png

A place for butchering animals. Due to the lack of equipment, Butchering here yields only 70% of the meat and leather of each creature.



TableButcher.png

A heavy table used by cooks for butchering dead creatures into pieces of raw meat



Crafting spot.png

A place for crafting simple things like shivs or bows.



Deep drill.png

A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources.



Drug lab.png

A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.



Crematorium.png

Cremates corpses.



Electric smelter.png

Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.



TableSmithing.png

A workbench equipped for weapons and tools production.



TableCookStove.png

A simple stove and attached countertop for preparing meals.



TableTailor.png

"A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 40% of normal speed."



Component assembly bench.png

A workbench equipped with advanced tools for producing technological marvels from simpler materials.



FermentingBarrel.png

A barrel for fermenting raw wort into beer.



Fueled smithy.png

A wood-fueled station equipped for smithing non-mechanical weapons and tools.



Fueled Stove.jpg

A simple wood-fueled stove with an attached countertop for preparing meals.



TableTailor.png

"A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench."



Hi-tech research bench.png

A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.



Hopper.png

Holds resources for use by machines like nutrient paste dispensers.



HydroponicsTable.png

Grows plants quickly in an artificial nutrient bath. Requires power to work; plants will die if power is cut.



MachiningTable.png

A table of tools for assembling and disassembling machine components like mechanoids' bodies and ammunition.



Nutrient paste dispenser.png

Synthesizes nutrient paste from organic feedstocks. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.



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ResearchBench.png

A simple bench with writing implements and simple measurement devices. Researchers work here to discover new things.



TableStonecutter.png

A work table equipped to cut rough stone into usable blocks.



Joy


Billiards table.png

A soft-topped bounded table for playing a variety of billiards-type games.



ChessTable.png

The ancient game of kings. Fun for a few hours here and there, even playing alone.



Flatscreen television.png

A high-tech flat-screen television with crystal-clear image and rich color. More entertaining than a grainy tube TV.



Game of Ur board.png

Dating from 2500BC, this exciting yet infuriating board game can be played by one or two people. It trains intellectual skills.



Harp.png

A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.



Harpsichord.png

A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.



Hoopstone ring.png

A simple ancient game played with a few stones and a large ring in the ground. Players toss stones from a distance and attempt to get them to land inside the ring. It's relaxing, and even trains hand-eye coordination.



Horseshoe and Horseshoes Pin.png

A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.



Megascreen television.png

A huge, high-tech television. Gigantic, hyper-vibrant images almost leap out of the screen. Very entertaining. Picks up transmissions from ancient satellites and ubiquitous data cards.



Piano.png

An advanced stationary musical instrument. It is played by pressing a row of keys, which causes hammers to strike internal strings stretched over a steel frame. The hammer mechanism and high-tension strings allow the musician to play both very soft and very loud, making the piano a very expressive instrument.
It can be crafted at a smithy.



Poker table.png

A soft-topped table for playing a variety of card games.



Snowman.png

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Telescope.png

A telescope for doing amateur astronomy. It's a relaxing hobby for a certain kind of person. Can only be used outdoors.



Tube television.png

A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting.



Temperature


Campfire.png

Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.



Cooler.png

An electrical device that fits into a wall and pushes cold air into a room. Its exhaust port generates a lot of heat. Can be used to cool down rooms during the summer months, or to create a walk-in freezer.



Heater.png

An electrical device that turns electricity into heat. It can automatically turn itself on and off to reach a specific target temperature.



PassiveCooler.png

A traditional unpowered cooler that works by water evaporation. Will run out and self-destruct after several days.



Vent.png

A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.



Security


Autocannon.png

"A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged."



Barricade.png

A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects.



IED EMP trap.png

A pair of EMP shells connected to a touch-activated trigger. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.



IED antigrain warhead trap.png

An antimatter-powered antigrain warhead connected to a touch-activated trigger. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.



IED firefoam trap.png

A pair of firefoam shells connected to a touch-activated trigger. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.



IED incendiary trap.png

Explosives mixed into an incendiary paste with a chemical trigger for dispersal. When someone disturbs the chemical trigger, it ignites burning fuel sprays. Since it doesn't need to detonate high explosives, the chemical trigger is simpler and more reliable than some others.



IED trap.png

A pair of high-explosive shells connected to a touch-activated trigger. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.



[[|none|32px|link=Incendiary mortar]]

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ImprovisedTurretA16.png

"A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire."



TurretMortarBomb.png

"Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged."



Sandbags wall.png

Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.



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DeadfallTrap.png

Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.



[[|none|32px|link=Trap]]

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[[|none|32px|link=Turret]]

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UraniumSlugTurret.png

"A long-ranged armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor at long ranges, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged."



Miscellaneous


CaravanPackingSpot.png

Designates a spot where caravans will be formed.



CommsConsole.png

Allows radio contact with remote traders as well as other factions for trade and diplomacy.



ShipCryptosleepCasket.png

A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.



Firefoam popper.png

When touched by fire or triggered by hand, this pops and sprays a fire-extinguishing foam in a circular field around itself.



Grandstele.png

A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.



GraveFull.png

Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.



Ground-penetrating scanner.png

A sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof.



Largestele.png

A tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.



LongRangeMineralScanner.png

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.



Marriage spot.png

Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.



[[|none|32px|link=Misc]]

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MoisturePump.png

Very slowly removes moisture from nearby terrain, converting marshes or shallow water into dry ground. Does not affect deep water.



Multi-analyzer.png

Increases research speed. Needs to be placed near research bench. One research bench can be linked to only one multi-analyzer.



Drop Beacon.png

Required for orbital trading. You can only sell goods that are near an orbital trade beacon. It can be placed indoors.



Party spot.png

Designates a spot where parties will be centered. Parties use an area around the spot.



PodLauncher.png

A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.



Sarcophagus.png

An ornamented burial receptacle for the honored dead.



Tool cabinet.png

Increases work speed. Needs to be placed near a workbench. One workbench can be simultaneously linked to only two tools cabinets.



TransportPod.png

A launchable sub-orbital cargo pod capable of carrying people, items, or animals. Can be used for transport, surprise attacks, or reinforcing battles.



Vitals monitor.png

Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.



Power


Battery.jpg

Stores electricity when there is excess power and yields it when there is not. Warning - charged batteries tend to explode when heated or wet.



Chemfuel powered generator.png

Produces electricity from chemfuel.



GeothermalPlant.png

Produces electricity from geothermal steam geysers. Must be placed on a geyser.



[[|none|32px|link=Power]]

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PowerConduit MenuIcon.png

Distributes power.



PowerSwitch.png

Switches power on/off.



SolarCollector.png

Produces electricity from sunlight. Does not work in the dark.



Wind Power.png

A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.



Fueledgenerator.png

Produces electricity from burning wood.



Structure


Autodoor.png

Divides rooms. Powered operation allows people to move through the door without slowing them down.



[[|none|32px|link=Structure]]

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Buildings


Ancient concrete barrier.png

A traffic management solution from long ago.



Ancient lamppost.png

Road lighting from long ago. No longer functional.



Battery.jpg

Stores electricity when there is excess power and yields it when there is not. Warning - charged batteries tend to explode when heated or wet.



Billiards table.png

A soft-topped bounded table for playing a variety of billiards-type games.



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Chemfuel powered generator.png

Produces electricity from chemfuel.



ChessTable.png

The ancient game of kings. Fun for a few hours here and there, even playing alone.



CommsConsole.png

Allows radio contact with remote traders as well as other factions for trade and diplomacy.



Game of Ur board.png

Dating from 2500BC, this exciting yet infuriating board game can be played by one or two people. It trains intellectual skills.



GeothermalPlant.png

Produces electricity from geothermal steam geysers. Must be placed on a geyser.



GlowPod.png

A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.



GraveFull.png

Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.



Hive.png

A hive of giant insects. Will spawn additional insects and hives over time.



Hoopstone ring.png

A simple ancient game played with a few stones and a large ring in the ground. Players toss stones from a distance and attempt to get them to land inside the ring. It's relaxing, and even trains hand-eye coordination.



Horseshoe and Horseshoes Pin.png

A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.



Infinite chemreactor.png

Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.



Poker table.png

A soft-topped table for playing a variety of card games.



Psychic emanator.png

An ancient device that projects a soothing psychic field around itself. This improves the mood of anyone nearby. Works through walls.



Ship chunks.png

A chunk of a spacecraft. Can be deconstructed to yield useful steel and components.



Ship computer core.png

A computer core capable of housing a superhumanoid AI who can guide a ship through any challenge.



ShipCryptosleepCasket.png

A cryptosleep casket hardened against the dangers of space.



ShipEngine.png

The engine of a ship.



ShipReactor.png

Powers a ship on its journey through space.



ShipBeam.png

A structural beam around which a ship can be constructed.



Snowman.png

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SolarCollector.png

Produces electricity from sunlight. Does not work in the dark.



Telescope.png

A telescope for doing amateur astronomy. It's a relaxing hobby for a certain kind of person. Can only be used outdoors.



Tube television.png

A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting.



Vanometric power cell.png

Generates free energy, forever, without using fuel. This technology is developed by archotech AIs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.



Wind Power.png

A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.



Fueledgenerator.png

Produces electricity from burning wood.



Ship


Sensor cluster.png

A multi-function sensor module.



Ship computer core.png

A computer core capable of housing a superhumanoid AI who can guide a ship through any challenge.



ShipCryptosleepCasket.png

A cryptosleep casket hardened against the dangers of space.



ShipEngine.png

The engine of a ship.



ShipReactor.png

Powers a ship on its journey through space.



ShipBeam.png

A structural beam around which a ship can be constructed.



Alternate navbar layout