Topic on User talk:PigeonGuru

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Body Part Infoboxes

9
Harakoni (talkcontribs)

None of the body part infoboxes are used properly on their page - they're meant to summarize the item, but the stats and effects aren't in them (or maybe can't be put in them?). Atm pages are just listing the bonuses/effects they provide in the main body, but that defeats the purpose of the infoboxes and theres no standard implementation across all the pages anyway. Additionally, all the new implanted weapons should have the weapon stats in the boxes so users can quickly and easily compare actual weapons to them (and so need damage, cooldown, AP, DPS in the box).

Unfortunately I have no idea how to make the existing template work as is, how to fix it if it can't do what it needs to, nor how to create a working one. For example Power claw has Melee Damage in its info box, but I haven't been able to make that stat appear on any other pages for the other implanted weapons let alone add the other stats that should be in the box.

I was hoping you could either educate me how to make it work (that is; if it does work) or that you could fix it - at the very least the option to have a list in the "Stat Modifiers" so we could have something like:

Stat Modifiers

_______________________

  • Sharp/Blunt/Heat Armor by 35/20/40%
  • Beauty -1
  • Moving-10%

On the armorskin page would make them so much more useful. If you can't help and don't know anyone that could, no worries. Its just annoying with all the new body parts that came in with royalty.

PigeonGuru (talkcontribs)

Currently I think the body part infoboxes are broken. I'm not entirely sure how to fix them, though I'll give it a shot.

Harakoni (talkcontribs)

As an update, in case it wasn't obvious I'm just moving ahead with taking them all off this template and switching to the standard infobox. Its lets us do things like compare them directly to armor pieces and eventually do the same for weapons. Harakoni (talk) 06:06, 20 August 2020 (UTC)

PigeonGuru (talkcontribs)

I already saw that. But we still need to think about how to deal with the part efficiency and such.

Harakoni (talkcontribs)

That can be implemented into the infobox - I couldn't figure out how to do it with the old template, but we can definitely do that with the infobox . The main question is what info do you want to be able to pull from the it and what needs to be displayed. A simple list on the box like

  • Part efficiency to 1.25
  • Movement -0.8

etc is easy but e.g. if you want to see everything that replaces hands, we need a categorization that can uniquely identify that it replaces the hand but also show things like bionic arms that replace the hand the arm etc.

PigeonGuru (talkcontribs)

I see, though I'm not exactly sure how to implement this.

I'll let you experiment on infobox main or a new infobox template if you wish, just don't break anything too badly.

Harakoni (talkcontribs)

Haha I'll try not to. I've made some necessary edits to the infobox template in the past (though tbh it needs also some TLC at some point - its a hodgepodge atm). If you do think of any specific ideas on searchable/sortable parameters that would be useful let me know. Some method of easily determining what is incompatible with what is the only one I can think of besides the already-implemented armor and weapon comparions.

Jimyoda (talkcontribs)

This is something I should be able to do. I previously dug into the workings of those infoboxes. What I found was that the base stats section filters to show properties that end with 'base' (e.g. Market Value Base) while the stat modifiers section filters to show properties that end with 'factor' or 'offset' (e.g. Mood Offset). If a given page's infobox is using the Define template, then you can only declare stats listed there. If it doesn't have the stat you need, then add it, or ask me to add it.
Beauty -1 is clearly an offset, but for the armor and the moving, it's not clear to me if those are factors or offsets.

These are some of the stats/properties that are already in the Define template (minus the template formatting).

  • Armor - Blunt Base =armor - blunt base
  • Armor - Blunt Factor =armor - blunt factor
  • Armor - Blunt Offset =armor - blunt offset
  • Beauty Offset =beauty offset
  • Moving Factor =moving factor
  • Moving Offset =moving offset
Harakoni (talkcontribs)

Jimyoda, the problem with the define template is that there's a lot of overlap between the different "classes" of item. Wood for example is a material and a weapon, venom talon a body part and weapon, armorskin gland a body part and armor, beer a meal, a drug and a weapon, grenadier armor armor and a weapon, etc. By the time we add everything to every define template, it seems like you might as well use the general version.