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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "The remarkably soft wool of an alpaca. It is very warm.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Shield Max Energy  + (The maximum energy a personal shield can have at one time. More energy can absorb more damage.)
  • Max Hit Points  + (The maximum hit points of an object. This represents how much [[damage]] it can take before being destroyed.)
  • Gold  + (The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.)
  • Chicken  + (The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.)
  • Aesthetic nose  + (The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.)
  • Days To Start Rot  + (The number of days before a food item starts to rot if not refigerated.)
  • Pain Shock Threshold  + (The pain level at which this creature is downed from [[pain]].)
  • Foxfur  + (The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.)
  • Mining Yield  + (The percentage of mined resources a miner will produce. This applies to both wall mining and deep drill mining. This doesn't affect the production rate of rock chunks from deep drills.)
  • Animal Gather Yield  + (The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.)
  • Techprint  + (The physical form of techprints can range The physical form of techprints can range from scraps of paper with diagrams, all the way to advanced self-contained teaching machines. Regardless of form, they play the same role. They give your researchers the confidence that an idea is possible, and a rough idea of the designs in more established societies. Your researchers need the foundational knowledge offered by techprints to know where to start on a given technology. Only after enough techprints have been applied can your researchers work out the fine details of how to make use of the technology in your particular situation. Applying techprints to a satisfied project fulfills half the remaining research progress. In addition, researchers always gain a boost to their intellectual skills when applying techprints, even on already-completed technologies.s, even on already-completed technologies.)
  • Food Poison Chance  + (The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting)
  • Armor - Blunt  + (The protection given against blunt damage The protection given against blunt damage like fists, club impacts and rock falls.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Armor - Sharp  + (The protection given against sharp damage The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Armor - Heat  + (The protection given against temperature-rThe protection given against temperature-related damage like burns.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Shield Recharge Rate  + (The rate at which a shield gains energy as long as it is not broken.)
  • Deterioration Rate  + (The rate at which this item [[Deterioration|deteriorates]] when left outside, in average hit points of damage per day. Things deteriorate faster than normal in some weather, like rain.)
  • Ancient exostrider midsection  + (The remains of a massive, ancient exostridThe remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.<br/>In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.<br/>The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.le, and will likely detonate after you do some damage.)
  • Ancient ruined APC  + (The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.)
  • Ancient dropship  + (The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness.)
  • Ancient ruined tank  + (The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.)
  • Ancient exostrider cannon  + (The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.)
  • Ancient exostrider head  + (The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.)
  • Ancient exostrider leg  + (The remains of the leg of a massive, ancient exostrider mechanoid.)
  • Alpaca wool  + (The remarkably soft wool of an alpaca. It is warm, protects well from heat, and fetches a high price.)
 (The remarkably soft wool of an alpaca. It is very warm.)
  • Smashed stump  + (The remnants of a tree destroyed by damage. It's ugly. The stump can be extracted but yields very little usable wood. Left outdoors, the stump will deteriorate in time.)
  • Gaumaker pod  + (The result of the merging of several Gaumaker dryads, this symbiotic plant/animal pod is an essential part of the Gauranlen life cycle. After some time, it will flower into a mature Gauranlen pod which can be harvested to plant a new Gauranlen tree.)
  • Ancient warspider remains  + (The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.)
  • Polux seed  + (The seed of a polux tree. It can be planted to create a new polux tree which will absorb pollution from nearby terrain.)
  • Ancient warwalker leg  + (The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain.)
  • Ancient warsprinter remains  + (The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.)
  • Basic subcore  + (The simplest possible mechanoid brain, thiThe simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.psychic presence, albeit a very faint one.)
  • Medical Operation Speed  + (The speed at which the character performs medical operations.)
  • Door Opening Speed  + (The speed at which the door opens. It can vary based on the type of door constructed and the material used to construct it.)
  • Immunity Gain Speed  + (The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will [[Death|die]] from the disease before developing immunity.)
  • Animal Gather Speed  + (The speed at which this person [[milk]]s, [[Wool|shears]], and otherwise gathers resources from [[animals]].)
  • Drug Cooking Speed  + (The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints.)
  • Mechanoid Shredding Speed  + (The speed at which this person can shred a mechanoid for resources.)
  • General Labor Speed  + (The speed at which this person carries outThe speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.roduct instead of the speed of production.)
  • Cooking Speed  + (The speed at which this person cooks meals.)
  • Smelting Speed  + (The speed at which this person smelts things. Since smelting is dumb labor, smelting speed is not affected by any skill.)
  • Consciousness  + (The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.)
  • Bearskin  + (The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation)
  • Lizardskin  + (The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.)
  • Ancient warwalker torso  + (The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.)
  • Ibex  + (The wild ancestor of the domesticated goatThe wild ancestor of the domesticated goat. Ibexes live on marginal territory where most antelopes couldn't survive, eating lichens and sparse mountain plants. They're famous for dextrously hopping across bare cliff faces - and for their violent ramming attack.es - and for their violent ramming attack.)
  • Plant Harvest Yield  + (The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.)
  • Iguana  + (These large lizards normally feed on plantThese large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.<br>Resting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.trying to see predators so they don't get eaten.)
  • Bison wool  + (Thick and coarse wool of a bison. Quite warm.)
  • Heavy fur  + (Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.)