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  • {{Split|destination=Thoughts|reason=Split this back into Mood and [[Thoughts]]. Page is unworkably large, and needs a TOC which it can't have without be ...below the mood bar, is a representation of all the positive and negative [[thoughts]] held by a colonist and changes instantly depending on the colonists exact
    38 KB (5,513 words) - 06:44, 23 April 2024
  • ...huttles. We built a system that lets your colonists carry utility items or special armor with consumable abilities like grenades, shields, or jump packs. We a ...mplant a joyfuzz loop in his mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of d
    27 KB (4,325 words) - 11:14, 27 March 2023
  • *Rebalanced some prosthetics-related thoughts. *Add ProstheticAppreciation/Disgust thoughts for Transhumanist/BodyPurist.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • {{stub|reason = "Forget memory" and "confused wandering" mechanics}} * Forget memory (''MTB of 7 days'')
    65 KB (8,330 words) - 14:13, 22 April 2024
  • ...ad outcome. Good outcomes will increase colonist [[mood]], and come with a special, defined reward. For example, a spectacular festival can give you a random ...ion will apply those styles when making specific items. Colonists will get thoughts based on the styles of the objects around them, depending on their ideoligi
    137 KB (20,173 words) - 21:20, 25 April 2024
  • Toggles special debug visuals, such as shooting hit chances, infestation chances and toggli ...quality..." option and then select the quality you want to make the item. Special note that the game will only apply settings to objects that allow that effe
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...is possible that eltex is simply one of, or the most significant of, the "special psychic focusing materials" mentioned in the description of eltex clothing. * Frame Project is an unknown government that leaves it's subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref>
    108 KB (16,181 words) - 08:09, 9 January 2024