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  • ...ree upgrade, requiring only to wait for the cooldown and patience with the RNG.
    715 bytes (102 words) - 09:33, 27 April 2024
  • ...ee upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain
    1 KB (149 words) - 09:48, 27 April 2024
  • ...ree upgrade, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain
    1 KB (172 words) - 09:55, 27 April 2024
  • ...ee upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain
    3 KB (459 words) - 19:09, 26 April 2024
  • ...s [[fabrication bench|Fabrication]] to free yourself from component trader RNG, or the ability to create [[Marine armor|marine]] and [[cataphract armor|ca
    5 KB (564 words) - 02:04, 6 January 2023
  • ...c mortars is generally the easier setting. First, it reduces the impact of RNG: you might not get a chance to buy reinforced barrels for a long time, but
    6 KB (867 words) - 03:48, 7 April 2024
  • ...rtoises are great at combat, but rather a consequence of RimWorld's combat RNG. [[Armor]] has a chance to completely negate damage, so turtles have a high
    7 KB (959 words) - 23:20, 18 December 2023
  • ...sting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc) }}{{infobox main|area|
    9 KB (1,433 words) - 05:42, 29 December 2023
  • ...o disease). Traders and quests offer genepacks purely through the whims of RNG.
    12 KB (1,898 words) - 07:42, 30 December 2023
  • ...or. This gives an effective armor rating, measured as a percent. We roll a RNG out of 100%. If the result is under half the effective AR, the hit is total
    14 KB (2,151 words) - 04:12, 7 November 2023