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  • ...ary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors ...of [[food]], [[wood]], [[herbal medicine]], [[drugs]], [[tinctoria]], and textiles like [[devilstrand]] for a colony.
    9 KB (1,433 words) - 05:42, 29 December 2023
  • {{Image wanted|reason=Most images are from Beta 18, where deadfall/spike traps could be placed adjacent to ea ...th each other can become part of your defensive walls by filling the gap in-between. Mountainous maps, however, are better used by [[Mining]] in tunnels
    67 KB (11,329 words) - 05:28, 21 April 2024