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The shiv is an obsolete melee weapon that does a low amount of sharp damage and has a short cooldown. As is typical with any sharp weapon, shiv attacks cause bleeding, and generally fare poorly against armor when compared to blunt weapons. Shivs can be crafted at a crafting spot, fueled smithy, or electric smithy without any research required; from 10 of any metallic, wooden, or stony material and 400 (6.67 secs) of work. They can also be purchased from outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.
Combat Performance per Material
|Materials||Wood||Stone A||Stone B||Stone C||Steel||Plasteel||Silver||Gold||Uranium||Jade|
|Base DPS ||1.389||1.852||2.315||2.315||5||7.813||2.5||1.136||4.167||3.409|
|Armored DPS ||0.625||0.833||1.25||1.25||2.25||3.516||1.125||0.511||2.083||1.534|
- Sandstone (50% damage multiplier)
- Limestone, Marble, Slate (60% damage multiplier)
- Granite (65% damage multiplier)
- Damage per second
- Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)
Prior to Beta 18, shivs were generated with a quality value. Due to their rapid rate of attack, high-quality plasteel shivs were very capable weapons even in the late-game.
They were removed in Beta 19 as they were essentially low-quality knives.