Modding Tutorials/Plague Gun (old)/Required Items
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Modding Tutorials/Plague Gun (old)/Required Items has been deprecated or removed completely from the game; it is no longer applicable to current versions. Reason: This page is obsolete for the current version of RimWorld and is kept as a resource for modders of previous versions. For the current version see: Plague Gun (1.1) |
This article is suggested to be merged with Modding Tutorials/Plague Gun (old). Reason: Consider merging into single page |
This tutorial was originally written by Jecrell. Thread.
Required Items[edit]
Notepad++ or Atom or Sublime Text or VSCode | Use any text editor that allows you to edit XML files and use "Find in Files" for referencing. |
Visual Studio Community | Use this or any other C# compiler to turn scripts into .dll files that RimWorld can use. |
dnSpy or ILSpy | This is for referencing the game's decompiled C# scripts. |
Optional Goodies[edit]
Rimworld Mod Development Cookiecutter
This is a tool for developers to begin mods more quickly, eliminating the overhead of setting up a new project.
https://ludeon.com/forums/index.php?topic=39038.0
Editors note: Unlike the linked tutorial I don't recommend the cookiecutter, for the following reasons.
- The cookiecutter is still on B18.
- This tutorial is about understanding the basics of modding first. You can cut corners later.
- Setting up the cookiecutter is surprisingly error prone for beginners.
- It's more time-consuming to adjust the very specific environment it sets up to suit your tastes than it is to set up an environment from scratch.
- It's difficult to fix errors of which you don't know the cause.
See also[edit]
- Required Items <- You are here.
- XML Stage
- Connecting XML and C#
- C# Assembly Setup
- C# Coding
- Localisation