List of childhood backstories

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Backstories
Note: these do not include the player-created backstories. Those can be found here:

because the wiki can't display a page that large.

Title
(Short Title)
Description Skill Modifications Incapable of Civil Raider Slave Trader Traveler Tribal
Abandoned child
(Abandoned)
[PAWN_nameDef] was born sickly. Thinking that [PAWN_pronoun] would only burden the tribe, [PAWN_possessive] parents left [PAWN_objective] out in the elements. Somehow, [PAWN_pronoun] survived. Melee: +3
Crafting: +3
Social: −2
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Apocalypse survivor
(Survivor)
[PAWN_nameDef] was born during a time of unrest on [PAWN_possessive] homeworld, as climate change threatened mass starvation and flooding. As [PAWN_pronoun] grew up the situation worsened - billions died and peaceful states descended into anarchy. [PAWN_nameDef] and [PAWN_possessive] parents did whatever they had to to survive. Shooting: +4
Artistic: −3
Intellectual: −3
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Cave child
(Cave child)
[PAWN_nameDef] grew up in a large and intricate cave complex that extended deep into a mountainside. [PAWN_pronoun] helped the adults maintain and improve the deep caves. Mining: +3
Construction: +3
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Caveworld tender
(Cave kid)
[PAWN_nameDef] grew up in cave complex deep beneath the surface of an inhospitable world. [PAWN_pronoun] worked with the other children tending the tribe’s fungus crops. Plants: +4
Mining: +2
Shooting: −3
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Caveworld tunneler
(Tunneler)
[PAWN_nameDef] worked as a digger in the massive underground cave complex.
[PAWN_pronoun] knows rock so well that [PAWN_pronoun] can almost navigate caves by smell.
Construction: +1
Mining: +6
Shooting: −2
Intellectual
Crafting
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Child spy
(Spy)
Children are often presumed innocent, and can be ideal as spies. [PAWN_nameDef] was trained in the art of infiltration and information-gathering when [PAWN_pronoun] was just nine years old.
[PAWN_possessive] years behind enemy lines and the war-torn nature of [PAWN_possessive] homeworld meant [PAWN_pronoun] had limited opportunity for education.
Shooting: +5
Intellectual: −3
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Child star
(Star)
[PAWN_nameDef] was well-known throughout [PAWN_possessive] homeworld as a child actor in films and TV shows. [PAWN_possessive] fame put [PAWN_objective] in contact with many different kinds of people, but also tended to get in the way of [PAWN_possessive] education. Social: +3
Artistic: +3
Intellectual: −2
Dumb labor
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Coma child
(Coma child)
A childhood accident put [PAWN_nameDef] into a coma. [PAWN_pronoun] didn’t wake up until [PAWN_pronoun] was in [PAWN_possessive] late teens. [PAWN_possessive] body never recovered from the years of inactivity, but people tend to take pity on [PAWN_objective] when they hear [PAWN_possessive] story. Social: +4
Construction: −2
Mining: −2
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Convent child
(Illicit)
The child of an illicit affair, [PAWN_nameDef] was bought up by nuns in a medieval convent. [PAWN_pronoun] learned the value of hard work and submission, but was taught that technology is heretical. Construction: +3
Plants: +3
Intellectual
Violent
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Cult child
(Cult kid)
[PAWN_nameDef] was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art.
After [PAWN_possessive] first glimpse of the outside world, [PAWN_pronoun] decided to run away.
Medicine: −3
Artistic: +5
Intellectual
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Fire keeper
(Firekeep)
[PAWN_nameDef] was responsible for keeping the tribe’s fire going. [PAWN_pronoun] took this responsibility very seriously. Crafting: +2
Cooking: +2
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Frightened child
(Scared)
[PAWN_nameDef] grew up with a laundry list of phobias and neuroses. [PAWN_pronoun] feared, among other things, doctors and foodborne pathogens.
As a result, [PAWN_pronoun] learned to cook and care for [PAWN_objective]self, but many of [PAWN_possessive] fears dog [PAWN_objective] in adulthood.
Medicine: +3
Cooking: +3
Violent
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Herder
(Herder)
As a child, [PAWN_nameDef] tended the tribe’s muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but [PAWN_pronoun] enjoyed being away from people. Medicine: +3
Melee: +3
Social: −2
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Industrial orphan
(Orphan)
[PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_possessive] earliest memories were of drudgery in the mines and workhouses of [PAWN_possessive] industrial world.
Because of this, [PAWN_pronoun] never received a proper education.
Crafting: +3
Mining: +3
Intellectual: −2
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Medical assistant
(Medic)
[PAWN_nameDef] was born during a catastrophic war in which both sides used napalm extensively. [PAWN_pronoun] grew up helping [PAWN_possessive] parents in an infirmary, treating the cascade of horrific burns from the battlefields. [PAWN_pronoun] was left with a lifelong fear of fire. Medicine: +5 Firefighting
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Medieval lordling
(Lordling)
[PAWN_nameDef] was a minor noble in an old kingdom on a medieval world. [PAWN_pronoun] grew up in a manor made of stone, served by bowing lowerclassmen.
Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but [PAWN_nameDef] learned early the ways of social manipulation.
Social: +4
Construction: −1
Mining: −1
Plants: −1
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Medieval slave
(Slave)
[PAWN_nameDef] grew up pulling carts and digging holes on a medieval world. Simple manual labor is [PAWN_possessive] oldest companion - along with the master's lash.
[PAWN_pronoun] didn't learn to read until age nine.
Plants: +2
Construction: +2
Mining: +2
Intellectual: −3
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Music lover
(Musician)
As a child, [PAWN_nameDef] had a talent for playing musical instruments and singing. [PAWN_pronoun] was given expert training and loved to perform in recitals and concerts, though the lavish praise [PAWN_pronoun] received made [PAWN_objective] a little self-obsessed. Social: −2
Artistic: +5
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Mute
(Mute)
[PAWN_nameDef] was greatly affected by a traumatic event early in [PAWN_possessive] life. For many years [PAWN_pronoun] refused to speak to people, preferring instead to play with [PAWN_possessive] household's numerous pets. Animals: +5 Social
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Organ farm
(Organ farm)
[PAWN_nameDef] was raised in an illegal underground organ farm. [PAWN_possessive] body was used to grow organic implants for wounded mercenaries. Though [PAWN_possessive] upbringing has left [PAWN_objective] haunted, it has also given [PAWN_objective] a unique understanding of human biology. Medicine: +5 Violent
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Pyromaniac
(Pyro)
From an early age, [PAWN_nameDef] had an unhealthy fascination with fire. [PAWN_pronoun] would set refuse heaps ablaze and become so entranced by the flames [PAWN_pronoun] would absent-mindedly burn [PAWN_objective]self.
One day while playing with matches, [PAWN_pronoun] carelessly burned down [PAWN_possessive] home.
Social: −3
Cooking: −2
Artistic: +3
Firefighting
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Reclusive child
(Reclusive)
[PAWN_nameDef] didn’t learn to speak until [PAWN_pronoun] was nearly 5 years old, and, even then, [PAWN_pronoun] preferred to keep to [PAWN_objective]self. When [PAWN_pronoun] was in [PAWN_possessive] early teens, [PAWN_pronoun] made a habit of wandering off from the village to live in the wilderness for weeks at a time. Melee: +4
Crafting: +3
Social
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Scavenger
(Scavenger)
[PAWN_nameDef] spent [PAWN_possessive] childhood escaping grunt work to go digging through wrecks and ruins for treasures. [PAWN_possessive] natural curiosity got [PAWN_objective] into a lot of trouble, but it also yielded many interesting finds. Mining: +3
Intellectual: +3
Dumb labor
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Scout
(Scout)
Born to colonial administrators from a small imperial power, [PAWN_nameDef] was enrolled in a youth program that taught military scouting skills.
[PAWN_pronoun] learned to survive in the wilderness, to obey, and not to ask questions.
Shooting: +3
Crafting: +2
Construction: +1
Artistic
Intellectual
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Shelter child
(Shelterkid)
[PAWN_nameDef] grew up in a shelter deep beneath a toxic world. [PAWN_pronoun] received a comprehensive education, but had no opportunity to do physical labour. Intellectual: +3
Medicine: +3
Social: +2
Construction: −2
Mining: −2
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Shopkeeper
(Shopkeep)
[PAWN_nameDef]'s mother was often ill, and it fell to [PAWN_objective] to run the store which was their only source of income. [PAWN_pronoun] learned a little about the exotic artifacts which [PAWN_pronoun] sold, and a lot about the art of the deal. Social: +4
Intellectual: +2
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Sickly child
(Patient)
As a child, [PAWN_nameDef] suffered from a rare disease. Quarantined in a research hospital, [PAWN_pronoun] had minimal human contact and got little physical exercise. In the sterile hospital environment, however, [PAWN_pronoun] became very familiar with science and medicine. Intellectual: +4
Medicine: +5
Melee: −2
Social: −2
Construction: −2
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Sole survivor
(Survivor)
[PAWN_nameDef]’s entire tribe was wiped out in a raid. Though [PAWN_pronoun] was adopted by another group, [PAWN_pronoun] was emotionally scarred, and preferred to stay near home, cooking and tending crops. Plants: +3
Cooking: +3
Violent
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Story writer
(Writer)
As a child, [PAWN_nameDef] was addicted to reading. [PAWN_pronoun] would spend all day in [PAWN_possessive] local library with [PAWN_possessive] nose in a book. When budget cuts forced the library to close, [PAWN_nameDef] was distraught. [PAWN_pronoun] decided to fill the gap by writing [PAWN_possessive] own stories instead. Artistic: +4
Intellectual: +3
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Test subject
(Testee)
On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. [PAWN_nameDef] was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn [PAWN_objective] into a perfect super-soldier. Shooting: +4 Social
Caring
Firefighting
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Tribe child
(Tribal)
[PAWN_nameDef] grew up in the tribe, running around the village, moving with the muffalo herds, learning essential skills from [PAWN_possessive] parents.
[PAWN_pronoun] never learned to read and never saw a machine that wasn't an ancient ruin.
Plants: +2
Melee: +2
Shooting: +2
Intellectual: −3
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Urbworld urchin
(Urchin)
The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. [PAWN_nameDef] grew up in the dark, unwanted reaches of such a place. [PAWN_pronoun] had to fight for every scrap of food. Melee: +4
Shooting: +2
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Vatgrown soldier
(Vatgrown)
[PAWN_nameDef] wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during [PAWN_possessive] accelerated growth, [PAWN_nameDef] still has a proclivity for combat of all kinds and an aversion to human contact. Melee: +4
Shooting: +4
Social
Caring
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Vengeful child
(Vengeful)
As a child, [PAWN_nameDef] returned to [PAWN_possessive] village to find that it had been wiped out by bandits. [PAWN_pronoun] swore revenge on the attackers and began a violent rampage across the wilderness. Melee: +3
Shooting: +3
Caring
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War refugee
(Refugee)
War broke out in [PAWN_nameDef]'s home when [PAWN_pronoun] was a baby. [PAWN_possessive] parents fled with [PAWN_objective], seeking safety wherever they could find it. [PAWN_nameDef]'s earliest memories are of being taught how to defend [PAWN_objective]self.
The violence and destruction [PAWN_pronoun] witnessed left [PAWN_objective] scarred for life.
Cooking: +2
Crafting: +2
Violent
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Wreckage explorer
(Explorer)
Two generations before [PAWN_nameDef] was born, an apocalyptic war dragged [PAWN_possessive] home planet into anarchy. [PAWN_nameDef] was tasked with watching [PAWN_possessive] tribe's herds, but often shirked [PAWN_possessive] duties to go exploring the crashed warships scattered around the planet. Animals: +3
Intellectual: +3
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