Landmarks
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This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
This article is suggested to be rewritten. Reason: Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset. You can help the RimWorld Wiki by improving it. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Requesting images for each different feature. |
Landmarks are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution. Most features can be found in any biome.
Features[edit]
Ancient facilities[edit]
- Ancient chemfuel refinery
- Ancient garrison
- Ancient heat vent
- Ancient launch site
- Ancient quarry
- Ancient smoke vent
- Ancient toxic vent
- Ancient uplink
- Ancient warehouse
Biological features[edit]
- Archean trees
- Decreased animal life
- Decreased plant life
- Increased animal life
- Increased fish
- Increased plant life
- Insect megahive
Coastal features[edit]
- Archipelago
- Bay (only spawns in ocean biome)
- Coast
- Coastal atoll
- Coastal island
- Delta
- Fjord
- Peninsula
Climatic features[edit]
- Foggy
- Sunny
- Wet climate
- Windy
Geographic features[edit]
- Basin
- Cave pools
- Cavern
- Caves
- Chasm
- Cliffs
- Crevasse (only spawns in glacial plains biome)
- Dunes
- Hollow
- Ice dunes (only spawns in ice sheet and sea ice biomes)
- Iceberg (only spawns in lake and ocean biomes)
- Lava caves
- Lava flow
- Lava lake
- Mountain
- Plateau
- Terraforming scar
- Valley
Ground features[edit]
- Dry ground
- Fertile
- High geothermal activity
- Marshy
- Muddy
- Sandy
Groves[edit]
- Cecropia tree grove
- Birch tree grove
- Oak tree grove
- Pine tree grove
- Poplar tree grove
- Willow tree grove
Habitats[edit]
- Armadillo habitat
- Beaver habitat
- Boomalope habitat
- Crow habitat
- Deer habitat
- Donkey habitat
- Elk habitat
- Gazelle habitat
- Heron habitat
- Hippo habitat
- Horse habitat
- Iguana habitat
- Mastodon habitat
- Megasloth habitat
- Monitor lizard habitat
- Monkey habitat
- Moose habitat
- Muffalo habitat
- Ostrich habitat
- Rat habitat
- Rabbit habitat
- Tortoise habitat
- Turkey habitat
- Wild boar habitat
There are likely more habitats than are listed here. Habitats appear to be restricted to the biome that the animal could spawn in, however there may be exceptions
Human features[edit]
- Abandoned colony
- Frozen ruins (only spawns in ice sheet biome)
- Infested settlement (contains insect hive)
- Harbor (only spawns in tile with bay feature)
- Junkyard
- Ruins
Inland water features[edit]
- Creek
- Dry lake
- Headwater (only spawns at the end of a river)
- Hot springs
- Huge river
- Lake
- Lake with island
- Lakeshore
- Large river
- Oasis
- Pond
- River
- Toxic lake
- Wetland
Ore rich[edit]
- Compacted plasteel rich
- Compacted machinery rich
- Compacted steel rich
- Gold ore rich
- Jade rich
- Obsidian deposits
- Silver ore rich
- Uranium ore rich
Stockpiles[edit]
- Chemfuel stockpile
- Component stockpile
- Drug stockpile
- Medicine stockpile
- Weapons stockpile
Wild plants[edit]
- Wild cocoa tree
- Wild cotton plant
- Wild fibercorn plant
- Wild psychioid plant
- Wild smoke leaf plant
- Wild strawberry plant
- Wild tinctoria