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This version was released on: January 24, 2014
- Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
- Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
- You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
- Performance optimizations and a worryingly large number of bugfixes.