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A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. It needs to be researched before being unlocked. Bills are worked by haulers. Corpses are cremated together with all of their equipped gear.
Crematoriums have -10 beauty, which is significantly less ugly than corpses that have -50 beauty and negatively impact nearby colonists' beauty opinion and mood. It has a cleanliness value of -20.
Crematoriums produce heat in process of burning things (amount comparable to output of one heater). No heat is produced when idle, even if powered on.
If the Electric Crematorium left is out in the rain, a short-circuit can start a fire.
|Material||Stuff cost||Beauty||Work||Mass||HP||Flammability||Market Value|
|Granite Blocks Electric crematorium||150||-10||27,000 ticks (||-||510||0%||260|
|Limestone Blocks Electric crematorium||150||-10||27,000 ticks (||-||465||0%||410|
|Marble Blocks Electric crematorium||150||-9||24,750 ticks (||-||360||0%||255|
|Sandstone Blocks Electric crematorium||150||-10||22,500 ticks (||-||420||0%||255|
|Slate Blocks Electric crematorium||150||-10||27,000 ticks (||-||390||0%||260|
|Jade Electric crematorium||150||0||22,500 ticks (||-||150||0%||875|
"Tainted" apparel cannot be sold to traders and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use Molotov cocktails to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.
- 0.4.460 - Added as "Crematorium"