Blood Filtration, called Fluid Reprocessing on mechanoids, is a pawn capacity: A character's ability to fight off diseases. Affects consciousness and immunity gain speed. Blood Filtration is a function of a human's and animal's bodies provided by the kidneys and liver. It is a major factor of Immunity Gain Speed and is therefore critical to keeping sick people and animals alive.
|Consciousness||Capacity||0.1||1||The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.|
|Immunity Gain Speed||Stat||0.5||-||The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity.|
The following factors affect Blood Filtration.
- Kidney part efficiency. 50% importance per Kidney, no allowed defect. No Max.
- Liver part efficiency. 100% importance, no allowed defect. No Max.
- Food poisoning
- Recovering and Initial: x95%
- Major: x85%
The following offsets affect Blood Filtration.