An advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.
Advanced helmets strike a middle ground between the cheap simple helmet and the marine helmet, being moderately easy to make and provides average protection. Advanced helmets are reached much easier in research tree than marine helmets, and when made of plasteel they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, advanced helmets do not provide eye, nose or jaw protection.
Protection offered by an advanced helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, advanced helmets actually offer a decent amount of protection from blunt damage. A steel advanced helmet offers almost as much armor - blunt as a marine helmet (31.5% vs. 36.0%) and a plasteel advanced helmet provides more (44.1% vs. 36.0%)
- Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
- In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.