Difference between revisions of "Wood floor"

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(cleaning time factor, filth multiplier, hp)
 
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{{infobox main|structure|
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{{Infobox main|structure
 
| name = Wood floor
 
| name = Wood floor
 +
| image = WoodFloor.png
 
| description = Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.
 
| description = Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.
| image = WoodFloor.png|Wood Floor
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<!-- Base Stats -->
| info =
 
 
| type = Floor
 
| type = Floor
| type2 =  
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| beauty = 0
 +
| hp = 100
 +
| flammability = 0.22
 +
<!-- Building -->
 +
| size = 1 ˣ 1
 
| placeable = True
 
| placeable = True
| deconstructable = true
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| cleaning time factor = 1
| size = 1 ˣ 1
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| filth multiplier = 1
| hp =
 
 
| speed = 1
 
| speed = 1
| beauty = 0
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<!-- Creation -->
| flammability = 0.22
 
| marketvalue = 3.90
 
 
| work to make = 85
 
| work to make = 85
 
| resource 1 = Wood
 
| resource 1 = Wood
 
| resource 1 amount = 3
 
| resource 1 amount = 3
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| deconstructable = true
 +
<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
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== Acquisition ==  
 
== Acquisition ==  
Each tile of wood floor constructed requires {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work.
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Each tile of wood floor constructed requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
==Summary==
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== Summary ==
Wood floor gives no [[beauty]] positive or malus. Cleaning [[filth]] on it takes 100% the work, and like other constructed floors, there is no movement penalty. Wood floor is [[flammable]].
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Wood floor gives no [[beauty]] positive or malus. Cleaning [[filth]] on it takes 100% the work, and like other constructed floors, there is no movement penalty. Wood floor is [[flammable]] and it leaves [[burned wood floor]] behind when it burns.
  
 
== Analysis ==
 
== Analysis ==
Wood floor is clean, more beautiful than dirt floor, rough stone, or [[concrete]], and does not slow walk speed like natural terrain. Wood is plentiful in most [[biomes]], as opposed to concrete and [[paved tile]], which require which require the high-demand [[steel]]. It is more tolerant of low-skill constructors, as little is lost in case of [[Construct Success Chance|failure]]. Most other floors require at least [[Research#{{Q|Paved tile|Required Research}}|{{Q|Paved tile|Required Research}}]] researched, which [[New Tribe]]s do not start with.
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Wood floor is clean, more beautiful than dirt floor, rough stone, or [[concrete]], and does not slow walk speed like natural terrain. Wood is plentiful in most [[biomes]], as opposed to concrete and [[paved tile]], which require the high-demand [[steel]]. It is more tolerant of low-skill constructors, as little is lost in case of [[Construct Success Chance|failure]]. Most other floors require at least [[Research#{{Q|Paved tile|Required Research}}|{{Q|Paved tile|Required Research}}]] researched, which [[New Tribe]]s do not start with.
  
Wood floors should be phased out after the early game, however, due to the fire risk. Its flammability may only be {{#expr: {{P|Flammability Base}} * 100}}%, much lower than the 100% flammability of a wood wall, but fire will still rapidly over a fully covered room with wood floors. This can result in devastating losses of structures, items, and even pawns. [[Stone tile]]s are an upgrade; they are nonflammable, more beautiful than wood, and stone is often as common as wood. However, cutting stone blocks and laying the tiles will take a fair bit of work.
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Wood floors should be phased out after the early game, however, due to the fire risk. Its flammability may only be {{#expr: {{P|Flammability Base}} * 100}}%, much lower than the 100% flammability of a wood wall, but fire will still rapidly spread over a fully covered room with wood floors. This can result in devastating losses of structures, items, and even pawns. [[Stone tile]]s are an upgrade; they are nonflammable, more beautiful than wood, and stone is often as common as wood. However, cutting stone blocks and laying the tiles will take a fair bit of work.
  
===Comparisons===
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=== Comparisons ===
 
An alternative is to simply not build a floor. Rough floor slows colonists down, reduced Cleanliness will hurt any medical-related work, and rooms will be less impressive. However, dirt only has -1.0 Cleanliness; it takes at least -2.0 Cleanliness for the [[food poisoning]] chance to be more. If your colonists are happy enough in the dirt, then the fire risk can be forgone.
 
An alternative is to simply not build a floor. Rough floor slows colonists down, reduced Cleanliness will hurt any medical-related work, and rooms will be less impressive. However, dirt only has -1.0 Cleanliness; it takes at least -2.0 Cleanliness for the [[food poisoning]] chance to be more. If your colonists are happy enough in the dirt, then the fire risk can be forgone.
  
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{nav|floor|wide}}
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{{Nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]

Latest revision as of 11:50, 10 April 2023

Wood floor

Wood floor

Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.

Base Stats

Type
Floor
Market Value
3.9 Silver [Note]
Beauty
0
HP
100
Flammability
22%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
100%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Work To Make
85 ticks (1.42 secs)
Resources to make
Wood 3
Deconstruct yield
Wood 1 - 2

Wood floor is a one of the most basic floors that can be constructed. It is flammable, but cheap and quick to lay even with low skilled pawns.

Acquisition[edit]

Each tile of wood floor constructed requires Wood 3 Wood and 85 ticks (1.42 secs) of work.

Summary[edit]

Wood floor gives no beauty positive or malus. Cleaning filth on it takes 100% the work, and like other constructed floors, there is no movement penalty. Wood floor is flammable and it leaves burned wood floor behind when it burns.

Analysis[edit]

Wood floor is clean, more beautiful than dirt floor, rough stone, or concrete, and does not slow walk speed like natural terrain. Wood is plentiful in most biomes, as opposed to concrete and paved tile, which require the high-demand steel. It is more tolerant of low-skill constructors, as little is lost in case of failure. Most other floors require at least Stonecutting researched, which New Tribes do not start with.

Wood floors should be phased out after the early game, however, due to the fire risk. Its flammability may only be 22%, much lower than the 100% flammability of a wood wall, but fire will still rapidly spread over a fully covered room with wood floors. This can result in devastating losses of structures, items, and even pawns. Stone tiles are an upgrade; they are nonflammable, more beautiful than wood, and stone is often as common as wood. However, cutting stone blocks and laying the tiles will take a fair bit of work.

Comparisons[edit]

An alternative is to simply not build a floor. Rough floor slows colonists down, reduced Cleanliness will hurt any medical-related work, and rooms will be less impressive. However, dirt only has -1.0 Cleanliness; it takes at least -2.0 Cleanliness for the food poisoning chance to be more. If your colonists are happy enough in the dirt, then the fire risk can be forgone.

Concrete is another viable alternative. Despite requiring the aforementioned steel, it actually has a lower Market Value than wood floor. In many maps, compacted steel is plentiful enough to use on flooring. In addition, concrete is nonflammable while being 25% faster to clean. The beauty malus is often overstated; it can be tolerated, especially with use of sculptures. If beauty is a concern, then paved tile can be used as a functional upgrade to both wood floor and concrete.

Version history[edit]