Difference between revisions of "Wood"

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{{infobox main|weapon
+
{{Infobox main|weapon
 
| name = Wood
 
| name = Wood
 
| image = Woodlog b.png
 
| image = Woodlog b.png
Line 14: Line 14:
 
| mass base = 0.4
 
| mass base = 0.4
 
| stack limit = 75
 
| stack limit = 75
| path cost = 15
+
| path cost = 14
 
| rotatable = false
 
| rotatable = false
 
| class = Neolithic
 
| class = Neolithic
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<!-- Technical -->
 
<!-- Technical -->
 
| defName = WoodLog
 
| defName = WoodLog
 +
| has quality = False
 
| stuff adjective = wooden
 
| stuff adjective = wooden
 
| color = (133,97,67)
 
| color = (133,97,67)
Line 72: Line 73:
 
| volume = 1
 
| volume = 1
 
}}
 
}}
{{Info|'''Wood''' is vital to early game construction and crafting.}}
+
{{Info|'''Wood''' is a construction and crafting material vital in the early game.}}
  
== Acquistion ==
+
== Acquisition ==
Wood can be obtained by harvesting most [[tree]]s, including [[saguaro cactus|saguaro cacti]] and [[timbershroom]]s{{IdeologyIcon}}, using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood.
+
Wood can be obtained by harvesting most [[tree]]s, including plants like the [[saguaro cactus|saguaro cacti]], using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood.
  
 
Every default [[scenario]], except for [[Scenario system#Naked Brutality|Naked Brutality]], starts the player with a select amount of wood. Wood is carried by bulk goods [[trader]]s, trade ships, and [[faction base]]s. A single piece of wood is obtained when extracting a [[peg leg]], [[wooden hand]], or [[wooden foot]].
 
Every default [[scenario]], except for [[Scenario system#Naked Brutality|Naked Brutality]], starts the player with a select amount of wood. Wood is carried by bulk goods [[trader]]s, trade ships, and [[faction base]]s. A single piece of wood is obtained when extracting a [[peg leg]], [[wooden hand]], or [[wooden foot]].
Line 81: Line 82:
 
A [[woodmaker]] [[dryad]]{{IdeologyIcon}} will generate some wood every 2 days.
 
A [[woodmaker]] [[dryad]]{{IdeologyIcon}} will generate some wood every 2 days.
  
===Plant yield===
+
=== Plant yield ===
 
The following plants provide the following amounts of wood:
 
The following plants provide the following amounts of wood:
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
Line 107: Line 108:
 
</li></div>
 
</li></div>
  
==Summary==
+
== Summary ==
 
Wood is used in the following crafting recipes:
 
Wood is used in the following crafting recipes:
 
{{Ingredient List}}
 
{{Ingredient List}}
 +
Note that [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] do not exist in item form and are simply added to the pawn during [[surgery]], consuming the wood in the process. When extracting these parts, you simply get the wood back.
  
 
'''Other uses:'''
 
'''Other uses:'''
*Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, and fueled workbenches. [[Work#Haul|Haulers]] take care of refueling.
+
* Wood can be used to construct buildings that use the [[Stuff]] system, such as [[wall]]s or [[door]]s.
*Wood is used to create [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] during [[surgery]]. These items can be requested by adding a bill under the pawn's [[Health#Operations|Health tab]]. These body parts do not exist in item form; when extracting these parts, you simply get the wood back.
+
* Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, [[Fueled stove]]s and [[Fueled smithy|smithies]], [[brazier]]s,{{RoyaltyIcon}} [[darklight brazier]]s,{{RoyaltyIcon}}{{IdeologyIcon}} and [[darktorch]]es.{{IdeologyIcon}} [[Work#Haul|Haulers]] take care of refueling.  
 +
* Wood can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist or [[beer]] bottle.
  
===As a weapon===
+
=== Deterioration ===
A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist.
+
Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]].
  
{{Other Weapon Attack Table}}
+
{{Weapon Stats Table}}
  
 
== Analysis ==
 
== Analysis ==
 
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}
 
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}
??
 
  
Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
+
Wood is a useful material for early [[wall]]s and [[furniture]]. Wood builds are quick to construct, wood itself is usually cheap, and most [[scenario]]s start with at least some. In contrast, [[stone block]]s take a bit of work to make, while [[steel]] is more valuable early. Later on, you should replace your walls with some sort of stone. Otherwise, a [[flashstorm]] or [[raid]] could light your entire base on fire. 
 +
 
 +
In contrast, wood is relatively safe for [[door]]s and [[furniture]].
 +
* Wood doors are the fastest to open until [[autodoor]]s are available. The fire risk of a wooden door, when surrounded by non-flammable walls and floor, is minimal. For comparison, stone doors take a while to open, and [[steel]] doors remain flammable (and slower to open). Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack.
 +
* There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against [[drop pod]]s or [[infestation]]s, and beauty as the colony progresses.
 +
 
 +
Colonies in extreme and wood-scarce [[biome]]s, like the [[ice sheet]] or [[extreme desert]], should conserve wood as much as possible. It should be used for [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. For construction, [[ruin]]s can be deconstructed for stone/steel, and steel should be used for furniture instead.
 +
 
 +
Should your colony be visited by an [[alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however.
 +
 
 +
=== As a weapon ===
 +
Wood is the one of worst melee weapons in the game, barely beating out a bottle of [[beer]] and a plain, unarmed punch. Even a good-[[quality]] [[eltex staff]]{{RoyaltyIcon}}, which is more of a psycasting tool than a weapon, has higher damage and AP. In most cases, players should at least craft a [[club]], rather than using a log as a weapon. Even swinging a gun or bow as a melee weapon will do only slightly less damage, while still allowing you to shoot as enemies approach.
 +
 
 +
However, any weapon is superior to no weapon. If you have no other weapons available, and do not have the supplies or time to spare to create even a club, then equipping a log is better than having a colonist fight entirely unarmed.
  
 
== Gallery ==
 
== Gallery ==
Line 134: Line 149:
  
 
== Version history ==
 
== Version history ==
*[[Version/0.4.460|0.4.460]] -  Wood logs and wood planks merged into wood.
+
* [[Version/0.4.460|0.4.460]] -  Wood logs and wood planks merged into wood.
 
* [[Version/0.10.785|0.10.785]] - Now carried by [[traders]]
 
* [[Version/0.10.785|0.10.785]] - Now carried by [[traders]]
{{nav|materials|wide}}
+
 
{{nav|weapon|wide}}
+
{{Nav|materials|wide}}
[[Kind::Weapons| ]]
+
{{Nav|weapon|wide}}
 
[[Category:Material]] [[Category:Lumber]]
 
[[Category:Material]] [[Category:Lumber]]
[[Category:Weapons]]
+
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 +
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Improvised Weapons]]

Latest revision as of 21:26, 12 April 2024

Wood

Wood

Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.

Base Stats

Type
MaterialLumber
Stuff Categories
Woody
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
1.2 Silver
Stack Limit
75
Mass
0.4 kg
Beauty
-4
HP
150
Deterioration Rate
0.5
Rotatable
False
Path Cost
14

Stat Modifiers

Beauty Factor
×1
Beauty Offset
+0
Work To Make Factor
×0.7
Work To Build Factor
×0.7
Max Hit Points
×0.65
Flammability
×1
Armor - Sharp
×0.54
Armor - Blunt
×0.54
Armor - Heat
×0.4
Insulation - Cold
+8 °C (14.4 °F)
Insulation - Heat
+4 °C (7.2 °F)
Melee Blunt Damage
×0.9
Melee Sharp Damage
×0.4
Melee Cooldown
×1.0
Door Opening Speed
×1.2
Rest Effectiveness
×1

Melee Combat

Mode
Melee
Melee Attack 1
Log
10 dmg (Blunt)
15% AP
2 seconds cooldown
Melee Average DPS
5
Melee Average AP
15%
Technical
defName
WoodLog
Has Quality
False
Color
(133,97,67)
Stuff Adjective
wooden


Wood is a construction and crafting material vital in the early game.

Acquisition[edit]

Wood can be obtained by harvesting most trees, including plants like the saguaro cacti, using the Chop Wood command. FibercornContent added by the Ideology DLC can also be grown for wood.

Every default scenario, except for Naked Brutality, starts the player with a select amount of wood. Wood is carried by bulk goods traders, trade ships, and faction bases. A single piece of wood is obtained when extracting a peg leg, wooden hand, or wooden foot.

A woodmaker dryadContent added by the Ideology DLC will generate some wood every 2 days.

Plant yield[edit]

The following plants provide the following amounts of wood:

  • Summary[edit]

    Wood is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony) Building - Furniture
    Dining chair Dining chair Stuff 45 (Metallic/Woody) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony) Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony) Building - Furniture
    Torch lamp Torch lamp Wood 20 Building - Furniture
    Egg box Egg box Stuff 20 (Metallic/Woody) Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony) Building - Misc
    Watermill generator Watermill generator Wood 280 + Steel 80 + Component 3 Building - Power
    Art bench Art bench Stuff 75 (Metallic/Woody) + Steel 50 Building - Production
    Brewery Brewery Wood 120 + Steel 30 Building - Production
    Butcher table Butcher table Stuff 75 (Metallic/Woody) + Wood 20 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody) + Steel 75 + Component 6 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody) + Steel 50 + Component 2 Building - Production
    Fermenting barrel Fermenting barrel Steel 10 + Wood 30 Building - Production
    Hand tailor bench Hand tailor bench Stuff 75 (Metallic/Woody) Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony) + Steel 25 Building - Production
    Stonecutter's table Stonecutter's table Stuff 75 (Metallic/Woody) + Steel 30 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony) Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony) Building - Security
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony) + Steel 40 + Component 2 Building - Structure
    Bridge Bridge Wood 12 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony) Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony) Building - Structure
    Campfire Campfire Wood 20 Building - Temperature
    Passive cooler Passive cooler Wood 50 Building - Temperature
    Club Club Stuff 40 (Metallic/Woody/Stony) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody) Equipment - Weapons
    Greatbow Greatbow Wood 60 Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody) Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody) Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody) Equipment - Weapons
    Pila Pila Wood 70 Equipment - Weapons
    Recurve bow Recurve bow Wood 40 Equipment - Weapons
    Short bow Short bow Wood 30 Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody) Equipment - Weapons
    Wood floor Wood floor Wood 3 Floor
    Plate armor Plate armor Stuff 170 (Metallic/Woody) Gear - Armor
    War mask War mask Stuff 25 (Woody) Gear - Armor
    Peg leg Peg leg Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Wooden foot Wooden foot Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Wooden hand Wooden hand Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic) Building - Furniture
    Blackboard Blackboard Content added by the Biotech DLC Stuff 15 (Woody/Stony) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic) Building - Furniture
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Art
    Animalist slab (broad) Animalist slab (broad) Content added by the Ideology DLC Stuff 150 (Woody) Building - Floor
    Animalist slab (medium) Animalist slab (medium) Content added by the Ideology DLC Stuff 100 (Woody) Building - Floor
    Totemic slab (broad) Totemic slab (broad) Content added by the Ideology DLC Stuff 150 (Woody) Building - Floor
    Totemic slab (medium) Totemic slab (medium) Content added by the Ideology DLC Stuff 100 (Woody) Building - Floor
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony) Building - Furniture
    Darktorch Darktorch Content added by the Ideology DLC Wood 20 Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony) Building - Furniture
    Autobong Autobong Content added by the Ideology DLC Stuff 100 (Metallic/Woody) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Burnbong Burnbong Content added by the Ideology DLC Wood 30 + Smokeleaf leaves 150 Building - Ideology (Buildings)
    Christmas tree Christmas tree Content added by the Ideology DLC Wood 70 + Steel 20 Building - Ideology (Buildings)
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Effigy Effigy Content added by the Ideology DLC Wood 80 Building - Ideology (Buildings)
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Incense shrine Incense shrine Content added by the Ideology DLC Wood 100 Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Pyre Pyre Content added by the Ideology DLC Wood 100 Building - Ideology (Buildings)
    Sacrificial flag Sacrificial flag Content added by the Ideology DLC Cloth 40 + Wood 40 Building - Ideology (Buildings)
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic) + Skull 1 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Styling station Styling station Content added by the Ideology DLC Stuff 80 (Metallic/Woody) + Steel 30 Building - Ideology (Buildings)
    Totemic boards Totemic boards Content added by the Ideology DLC Wood 20 Floor
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic) Gear - Clothing
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody) Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony) Building - Misc
    Harp Harp Content added by the Royalty DLC Wood 150 Building - Recreation
    Harpsichord Harpsichord Content added by the Royalty DLC Wood 250 Building - Recreation
    Piano Piano Content added by the Royalty DLC Steel 120 + Wood 220 Building - Recreation
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody) Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody) Equipment - Weapons
  • Note that peg legs, wooden hands, and wooden feet do not exist in item form and are simply added to the pawn during surgery, consuming the wood in the process. When extracting these parts, you simply get the wood back.

    Other uses:

    Deterioration[edit]

    Wood deteriorates very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take 10 full years to deteriorate into nothing, before multipliers like rain. So, for all intents and purposes, you can safely leave wood outside. The only real threat is fire.

    Attack table

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Wood Wood Log (Blunt) Human: Left & rigth fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    4.78 14.25% 10 2s 15% 5 75% 8.2 2s 12% 4.1 12.5% 150 1.2 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Analysis[edit]

    Wood is a useful material for early walls and furniture. Wood builds are quick to construct, wood itself is usually cheap, and most scenarios start with at least some. In contrast, stone blocks take a bit of work to make, while steel is more valuable early. Later on, you should replace your walls with some sort of stone. Otherwise, a flashstorm or raid could light your entire base on fire.

    In contrast, wood is relatively safe for doors and furniture.

    • Wood doors are the fastest to open until autodoors are available. The fire risk of a wooden door, when surrounded by non-flammable walls and floor, is minimal. For comparison, stone doors take a while to open, and steel doors remain flammable (and slower to open). Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack.
    • There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against drop pods or infestations, and beauty as the colony progresses.

    Colonies in extreme and wood-scarce biomes, like the ice sheet or extreme desert, should conserve wood as much as possible. It should be used for campfire or passive coolers until you can 1. create electric heaters / coolers, or 2. get the necessary clothing to survive. For construction, ruins can be deconstructed for stone/steel, and steel should be used for furniture instead.

    Should your colony be visited by an alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however.

    As a weapon[edit]

    Wood is the one of worst melee weapons in the game, barely beating out a bottle of beer and a plain, unarmed punch. Even a good-quality eltex staffContent added by the Royalty DLC, which is more of a psycasting tool than a weapon, has higher damage and AP. In most cases, players should at least craft a club, rather than using a log as a weapon. Even swinging a gun or bow as a melee weapon will do only slightly less damage, while still allowing you to shoot as enemies approach.

    However, any weapon is superior to no weapon. If you have no other weapons available, and do not have the supplies or time to spare to create even a club, then equipping a log is better than having a colonist fight entirely unarmed.

    Gallery[edit]

    Version history[edit]