Difference between revisions of "Wolfskin"

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{{stub}}
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{{Infobox main|leathery|
{{Define|Leather
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| name = Wolfskin
| image = Wolfskin
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| image = Wolfskin.png|Wolfskin
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| description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
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<!-- Base Stats -->
 +
| type = Textile
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| type2 = Leather
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| stuff category = Leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 3
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| beauty = -4
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| mass base = 0.03
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| stack limit = 75
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| path cost = 15
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| rotatable = false
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<!-- Stat Modifiers -->
 +
| beauty factor = 1.7
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| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1.3
 +
| flammability factor = 1
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| armor - sharp factor = 1.02
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| armor - blunt factor = 0.24
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| armor - heat factor = 1.5
 +
| insulation - cold factor = 24
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| insulation - heat factor = 16
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<!-- Technical -->
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| page verified for version = 1.2.2753
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (115,110,100)
 
| color = (115,110,100)
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| default color = (115,110,100)
 
| default color = (115,110,100)
 
| default color two = (115,110,100)
 
| default color two = (115,110,100)
| description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability = 100
 
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
 
| label = wolfskin
 
| label = wolfskin
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| armor - sharp factor = 1.02
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| beauty base = -4
 
| beauty factor = 1.7
 
| insulation - cold factor = 24
 
| insulation - heat factor = 16
 
| market value base = 3.0
 
| market value factor = 1.30
 
| max hit points base = 60
 
| max hit points factor = 1.3
 
 
}}
 
}}
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{{Info|'''Wolfskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[timber wolf]], [[arctic wolf]], or [[warg]] at a [[butcher table]].}}
  
{{Info|'''Wolfskin''' is produced when a [[Overview#cook|cook]] butchers a [[timber wolf]], [[arctic wolf]], or [[warg]] at a [[butcher table]].}}
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== Acquisition ==
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The following animals provide wolfskin.
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{{Leather List}}
  
{{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]]
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== Analysis ==
| mainlabel=Animal
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Wolfskin is the 8th most protective [[textile]] in the game, and has good cold insulation and average heat insulation. This make it is a very good candidate for [[duster]]s and other protective [[clothing]] in the early game, especially in cold [[biomes]]. However where the environment permits, it should be replaced in the mid-game by more protective materials such as [[devilstrand]], with dusters receiving priority. As it provides enough sharp protection for even [[pants]] and [[button-down shirt]]s to have a chance to stop attacks, though mostly only at higher qualities, it can be valuable to transition to using wolfksin for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP. Additionally their good cold insulation may permit more protective but less insulative materials to be used for the duster, or allow the wearing of a duster where only a [[parka]] would be sufficient otherwise.
| ?Leather Yield
 
| limit = 500
 
}}
 
  
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For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]], but its eventual redundancy as clothing and the demand for more beautiful textiles like [[Thrumbofur]] in other roles makes it a decent choice for improving furniture [[beauty]] once the colony has transitioned to more protective textiles.
  
 
== Version history ==
 
== Version history ==
 +
* 0.19/1.0 - Added as a merger of different fur types, including timber wolfskin, arctic wolfskin, and, because of wargs' similarities to wolves, warg fur.
  
Wolfskin is a new leather type added in update 0.19/1.0 as a merger of different fur types from wolves.  It includes timber wolfskin, arctic wolfskin, and because of their similarities to wolves warg fur.
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{{nav|materials|wide}}
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[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Revision as of 09:06, 15 March 2022

Wolfskin

Wolfskin

A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
15

Stat Modifiers

Beauty Factor
×1.7
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×1.02
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+24 °C (43.2 °F)
Insulation - Heat
+16 °C (28.8 °F)
Technical
Color
(115,110,100)


Wolfskin is a type of leather produced when a cook butchers a timber wolf, arctic wolf, or warg at a butcher table.

Acquisition

The following animals provide wolfskin.

  • Animal Leather Yield
    Arctic wolf 36
    Timber wolf 36
    Warg 56
  • Analysis

    Wolfskin is the 8th most protective textile in the game, and has good cold insulation and average heat insulation. This make it is a very good candidate for dusters and other protective clothing in the early game, especially in cold biomes. However where the environment permits, it should be replaced in the mid-game by more protective materials such as devilstrand, with dusters receiving priority. As it provides enough sharp protection for even pants and button-down shirts to have a chance to stop attacks, though mostly only at higher qualities, it can be valuable to transition to using wolfksin for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP. Additionally their good cold insulation may permit more protective but less insulative materials to be used for the duster, or allow the wearing of a duster where only a parka would be sufficient otherwise.

    For use in furniture, it has a middle-of-the-road beauty factor, but its eventual redundancy as clothing and the demand for more beautiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.

    Version history

    • 0.19/1.0 - Added as a merger of different fur types, including timber wolfskin, arctic wolfskin, and, because of wargs' similarities to wolves, warg fur.