Difference between revisions of "Veil"

From RimWorld Wiki
Jump to navigation Jump to search
m (clean up)
(Update war veil to 1.0)
Line 8: Line 8:
 
|buy =  {{icon|cloth|20}}
 
|buy =  {{icon|cloth|20}}
 
|hp = 100
 
|hp = 100
|work to make = 67
+
|work to make = 24
 
|marketvalue  = 54
 
|marketvalue  = 54
|armorblunt  = 3
+
|armorblunt  = 20
|armorsharp  = 3
+
|armorsharp  = 20
 +
|armorheat = 20
 
|mass base = 0.08
 
|mass base = 0.08
 +
|insulationcold = 0.05
 +
|insulationheat = 0.05
 
}}</onlyinclude>
 
}}</onlyinclude>
 +
==Summary==
 +
====Overview & Obtaining====
 
The '''war veil''' is a tribal clothing item.
 
The '''war veil''' is a tribal clothing item.
 
 
When worn, it provides minor protection for the head, as well as increases [[Pain Shock Threshold|pain threshold]], allowing its wearer to take more damage before crumpling.
 
When worn, it provides minor protection for the head, as well as increases [[Pain Shock Threshold|pain threshold]], allowing its wearer to take more damage before crumpling.
  
== Crafting ==
+
==== Crafting ====
 
+
War veils can only be made by tribal factions. They're crafted using 20 of any [[fabric]] and 24 work at a [[crafting spot]] or [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]].
It can only be made by tribal factions. It is crafted using 20 fabric at a [[crafting spot]], and costs {{ticks|4000}} worth of work to finish.
 
 
 
== Comparison ==
 
  
It provides less protection than the [[war mask]], and doesn't increase the pain shock threshold as much, so it isn't the best choice when it comes to protection.
+
==== Comparison ====
 +
War veils don't increase the pain shock threshold as much as [[war mask]]s, and offer less armor when crafted with anything other than [[devilstrand]], [[synthread]], or [[hyperweave]], all of which are costly to obtain.
  
While it is cheaper in materials and labor, fabrics such as leather may be harder to obtain early on as you will have to hunt animals, so in the end it may be costlier.
+
In biomes where wood is easily accessible, war veils can be useful early on.  But war masks are generally better at providing a quick bit of early game protection for tribal factions.
  
 +
==Insulation Information==
 +
A war veil offers a trivial amount of insulation from cold (5%), and a trivial amount of insulation from heat (5%).
 +
The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
 +
Assuming normal quality, a war veil offers:
 +
<!-- we shouldn't show the leathers here, since this can only be crafted with fabrics... -->
 +
{{tag/Keeps Cool|0.05}}
 +
{{tag/Keeps Warm|0.05}}
  
  
 
{{Nav|clothing}}
 
{{Nav|clothing}}
 
[[Category:Armor]]
 
[[Category:Armor]]

Revision as of 14:26, 24 July 2019

War veil

War veil

A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage.

Base Stats

Type
GearArmor
Market Value
54 Silver
Mass
0.08 kg
HP
100

Apparel

Insulation - Cold
0.05 °C (0.1 °F)
Insulation - Heat
0.05 °C (0.1 °F)
Armor - Sharp
20%
Armor - Blunt
20%
Armor - Heat
20%

Creation

Work To Make
24 ticks (0.4 secs)

Summary

Overview & Obtaining

The war veil is a tribal clothing item. When worn, it provides minor protection for the head, as well as increases pain threshold, allowing its wearer to take more damage before crumpling.

Crafting

War veils can only be made by tribal factions. They're crafted using 20 of any fabric and 24 work at a crafting spot or tailoring benches.

Comparison

War veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.

In biomes where wood is easily accessible, war veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions.

Insulation Information

A war veil offers a trivial amount of insulation from cold (5%), and a trivial amount of insulation from heat (5%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a war veil offers:

Keeps Cool
Maximum
Fabric Alpaca wool +0.8°C
Cloth +0.9°C
Devilstrand +1.2°C
Hyperweave +1.3°C
Megasloth wool +0.6°C
Muffalo wool +0.6°C
Synthread +1.1°C
Leather Bearskin +1°C
Birdskin +0.5°C
Bluefur +0.8°C
Camelhide +1.2°C
Chinchilla fur +0.8°C
Dog leather +0.8°C
Elephant leather +0.6°C
Foxfur +0.8°C
Heavy fur +0.7°C
Human leather +0.6°C
Lightleather +0.6°C
Lizardskin +0.6°C
Panthera fur +1.2°C
Patchleather +0.45°C
Plainleather +0.8°C
Rhinoceros leather +0.7°C
Thrumbofur +1.1°C
Wolfskin +0.8°C
Keeps Warm
Minimum
Fabric Alpaca wool −1.5°C
Cloth −0.9°C
Devilstrand −1°C
Hyperweave −1.3°C
Megasloth wool −1.7°C
Muffalo wool −1.4°C
Synthread −1.1°C
Leather Bearskin −1°C
Birdskin −0.5°C
Bluefur −1°C
Camelhide −0.8°C
Chinchilla fur −1.5°C
Dog leather −0.7°C
Elephant leather −0.7°C
Foxfur −1°C
Heavy fur −1.5°C
Human leather −0.6°C
Lightleather −0.6°C
Lizardskin −0.6°C
Panthera fur −0.8°C
Patchleather −0.45°C
Plainleather −0.8°C
Rhinoceros leather −0.7°C
Thrumbofur −1.7°C
Wolfskin −1.2°C