Difference between revisions of "Veil"

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(Update war veil to 1.0)
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|work to make = 24
 
|work to make = 24
 
|marketvalue  = 54
 
|marketvalue  = 54
|armorblunt  = 20
+
|armorsharpmodifier= 0.2
|armorsharp  = 20
+
|armorbluntmodifier= 0.2
|armorheat = 20
+
|armorheatmodifier= 0.2
 
|mass base = 0.08
 
|mass base = 0.08
 
|insulationcold = 0.05
 
|insulationcold = 0.05
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In biomes where wood is easily accessible, war veils can be useful early on.  But war masks are generally better at providing a quick bit of early game protection for tribal factions.
 
In biomes where wood is easily accessible, war veils can be useful early on.  But war masks are generally better at providing a quick bit of early game protection for tribal factions.
 
+
{{Clothing material table}}
 
==Insulation Information==
 
==Insulation Information==
 
A war veil offers a trivial amount of insulation from cold (5%), and a trivial amount of insulation from heat (5%).
 
A war veil offers a trivial amount of insulation from cold (5%), and a trivial amount of insulation from heat (5%).

Revision as of 07:48, 13 March 2020

War veil

War veil

A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage.

Base Stats

Type
GearArmor
Market Value
54 Silver
Mass
0.08 kg
HP
100

Apparel

Insulation - Cold
0.05 °C (0.1 °F)
Insulation - Heat
0.05 °C (0.1 °F)

Creation

Work To Make
24 ticks (0.4 secs)

Summary

Overview & Obtaining

The war veil is a tribal clothing item. When worn, it provides minor protection for the head, as well as increases pain threshold, allowing its wearer to take more damage before crumpling.

Crafting

War veils can only be made by tribal factions. They're crafted using 20 of any fabric and 24 work at a crafting spot or tailoring benches.

Comparison

War veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.

In biomes where wood is easily accessible, war veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions.

Material Table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Cloth Veil 7.2% 0% 3.6% 80 -0.9 °C (-1.6 °F) +0.9 °C (1.6 °F) 35 Silver
    Synthread Veil 18.8% 5.2% 18% 104 -1.1 °C (-2 °F) +1.1 °C (2 °F) 85 Silver
    Devilstrand Veil 28% 7.2% 60% 104 -1 °C (-1.8 °F) +1.2 °C (2.2 °F) 115 Silver
    Hyperweave Veil 40% 10.8% 57.6% 192 -1.3 °C (-2.3 °F) +1.3 °C (2.3 °F) 185 Silver
    Megasloth wool Veil 16% 0% 22% 80 -1.7 °C (-3.1 °F) +0.6 °C (1.1 °F) 59 Silver
    Muffalo wool Veil 7.2% 0% 22% 80 -1.4 °C (-2.5 °F) +0.6 °C (1.1 °F) 59 Silver
    Alpaca wool Veil 7.2% 0% 22% 80 -1.5 °C (-2.7 °F) +0.8 °C (1.4 °F) 81 Silver
    Bison wool Veil 7.2% 0% 22% 80 -1.3 °C (-2.3 °F) +0.6 °C (1.1 °F) 59 Silver
    Sheep wool Veil 7.2% 0% 22% 80 -1.3 °C (-2.3 °F) +0.5 °C (0.9 °F) 59 Silver
    Plainleather Veil 16.2% 4.8% 30% 104 -0.8 °C (-1.4 °F) +0.8 °C (1.4 °F) 47 Silver
    Dog leather Veil 16.2% 4.8% 30% 104 -0.7 °C (-1.3 °F) +0.8 °C (1.4 °F) 45 Silver
    Wolfskin Veil 20.4% 4.8% 30% 104 -1.2 °C (-2.2 °F) +0.8 °C (1.4 °F) 65 Silver
    Panthera fur Veil 18.6% 4.8% 30% 104 -0.8 °C (-1.4 °F) +1.2 °C (2.2 °F) 65 Silver
    Camelhide Veil 16.2% 4.8% 30% 104 -0.8 °C (-1.4 °F) +1.2 °C (2.2 °F) 51 Silver
    Bluefur Veil 16.2% 4.8% 30% 104 -1 °C (-1.8 °F) +0.8 °C (1.4 °F) 51 Silver
    Bearskin Veil 22.4% 4.8% 30% 104 -1 °C (-1.8 °F) +1 °C (1.8 °F) 73 Silver
    Guinea pig fur Veil 13.4% 2.8% 30% 48 -1.9 °C (-3.4 °F) +0.9 °C (1.6 °F) 105 Silver
    Human leather Veil 12.8% 4.8% 30% 104 -0.6 °C (-1.1 °F) +0.6 °C (1.1 °F) 89 Silver
    Pigskin Veil 12.8% 4.8% 30% 104 -0.6 °C (-1.1 °F) +0.6 °C (1.1 °F) 43 Silver
    Lightleather Veil 10.8% 2.8% 30% 80 -0.6 °C (-1.1 °F) +0.6 °C (1.1 °F) 43 Silver
    Birdskin Veil 13.4% 2.8% 30% 80 -0.5 °C (-0.9 °F) +0.5 °C (0.9 °F) 41 Silver
    Chinchilla fur Veil 13.4% 2.8% 30% 80 -1.5 °C (-2.7 °F) +0.8 °C (1.4 °F) 135 Silver
    Foxfur Veil 16.2% 4.2% 30% 80 -1 °C (-1.8 °F) +0.8 °C (1.4 °F) 75 Silver
    Lizardskin Veil 16.2% 5.4% 30% 80 -0.6 °C (-1.1 °F) +0.6 °C (1.1 °F) 47 Silver
    Elephant leather Veil 22.4% 4.8% 30% 120 -0.7 °C (-1.3 °F) +0.6 °C (1.1 °F) 53 Silver
    Heavy fur Veil 24.8% 4.8% 30% 120 -1.5 °C (-2.7 °F) +0.7 °C (1.3 °F) 71 Silver
    Rhinoceros leather Veil 25.8% 4.8% 30% 120 -0.7 °C (-1.3 °F) +0.7 °C (1.3 °F) 89 Silver
    Thrumbofur Veil 41.6% 7.2% 30% 160 -1.7 °C (-3.1 °F) +1.1 °C (2 °F) 285 Silver
    Patchleather Veil 9% 3.8% 18% 80 -0.45 °C (-0.8 °F) +0.45 °C (0.8 °F) 35 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

  • Insulation Information

    A war veil offers a trivial amount of insulation from cold (5%), and a trivial amount of insulation from heat (5%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a war veil offers:

    Keeps Cool
    Maximum
    Fabric Alpaca wool +0.8°C
    Cloth +0.9°C
    Devilstrand +1.2°C
    Hyperweave +1.3°C
    Megasloth wool +0.6°C
    Muffalo wool +0.6°C
    Synthread +1.1°C
    Leather Bearskin +1°C
    Birdskin +0.5°C
    Bluefur +0.8°C
    Camelhide +1.2°C
    Chinchilla fur +0.8°C
    Dog leather +0.8°C
    Elephant leather +0.6°C
    Foxfur +0.8°C
    Heavy fur +0.7°C
    Human leather +0.6°C
    Lightleather +0.6°C
    Lizardskin +0.6°C
    Panthera fur +1.2°C
    Patchleather +0.45°C
    Plainleather +0.8°C
    Rhinoceros leather +0.7°C
    Thrumbofur +1.1°C
    Wolfskin +0.8°C
    Keeps Warm
    Minimum
    Fabric Alpaca wool −1.5°C
    Cloth −0.9°C
    Devilstrand −1°C
    Hyperweave −1.3°C
    Megasloth wool −1.7°C
    Muffalo wool −1.4°C
    Synthread −1.1°C
    Leather Bearskin −1°C
    Birdskin −0.5°C
    Bluefur −1°C
    Camelhide −0.8°C
    Chinchilla fur −1.5°C
    Dog leather −0.7°C
    Elephant leather −0.7°C
    Foxfur −1°C
    Heavy fur −1.5°C
    Human leather −0.6°C
    Lightleather −0.6°C
    Lizardskin −0.6°C
    Panthera fur −0.8°C
    Patchleather −0.45°C
    Plainleather −0.8°C
    Rhinoceros leather −0.7°C
    Thrumbofur −1.7°C
    Wolfskin −1.2°C