Difference between revisions of "War urchin"

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== Summary ==
 
== Summary ==
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War urchins are mechanoids created by a [[war queen]]. A war queen can create 3 war urchins every 15 seconds, and each one costs 25 [[steel]] to create (75 steel per batch). Uniquely, war urchins can not be recharged - they will expire after 6 game-hours have passed. They do not use bandwidth and can't go dormant.
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As mechanoids, war urchins do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to [[EMP]] attacks.
  
 
== Analysis ==
 
== Analysis ==
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{{Main|War queen}}
The war queen can gestate small war urchin combat mechs inside its massive carapace and deploy them into combat. Given time to build up numbers, a war queen can overwhelm any opponent with dozens of [[war urchin]]s. The war queen demands respect - failing to destroy it quickly could have devastating consequences as it grows its swarm and overruns your colony.
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War urchins are extra-disposable pawns, even cheaper than a [[militor]]. They can lure in attacks from enemies.
  
 
== Health ==
 
== Health ==

Revision as of 20:02, 26 October 2022

War urchin

War urchin

A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war queen mech. War urchins are expendable fighters designed to swarm-attack enemies. They are mounted with short-ranged spiner guns and have a non-rechargeable power source.

Base Stats

Type
Mechanoid
Market Value
800 Silver
Flammability
0%

Apparel

Armor - Sharp
20%
Armor - Blunt
10%
Armor - Heat
200%

Pawn Stats

Move Speed
4.2 c/s
Health Scale
1.3
Body Size
0.7
Mass
42 kg
Pack Capacity
24.5 kg
Carrying Capacity
53 kg
Filth Rate
1
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

A war urchin is a mechanoid added by the Biotech DLC.

Summary

War urchins are mechanoids created by a war queen. A war queen can create 3 war urchins every 15 seconds, and each one costs 25 steel to create (75 steel per batch). Uniquely, war urchins can not be recharged - they will expire after 6 game-hours have passed. They do not use bandwidth and can't go dormant.

As mechanoids, war urchins do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks.

Analysis

War urchins are extra-disposable pawns, even cheaper than a militor. They can lure in attacks from enemies.

Health

Specify body type when known.


Body part Health
Head 33
Skull 33
Brain 13
Nose 13
Neck 33
Jaw 26
Eye [1]
(left, right)
13
Ear
(left, right)
13
Body 52
Kidney[2]
(left, right)
20
Lung[2]
(left, right)
20
Liver[2] 26
Heart[2] 20
Spine[2] 33
Stomach[2] 26
Limbs
(left, right, fore, hind)
39
Appendage
(left, right, fore, hind)
26
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history