Difference between revisions of "Wall"

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==Analysis==
 
==Analysis==
 
{{stub|section=yes}}
 
{{stub|section=yes}}
Takes double damage from the "bomb" [[Damage Type|damage type]] and quadruple damage from the "thump" damage type.
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Takes double damage from the "bomb" [[Damage Type|damage type]] and "thump" damage type.
  
 
{{Building Material Table|Wall||Terrain affordance}}
 
{{Building Material Table|Wall||Terrain affordance}}
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* [[Version/0.7.581|0.7.581]] - '''Wood wall''' and '''metal wall''' merged into '''wall''' with the introduction of the [[stuff]] system.  
 
* [[Version/0.7.581|0.7.581]] - '''Wood wall''' and '''metal wall''' merged into '''wall''' with the introduction of the [[stuff]] system.  
 
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22.
 
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22.
 +
* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|thump damage]] multiplier versus walls reduced from 4x to 2x.
  
 
{{nav|structure|wide}}
 
{{nav|structure|wide}}
 
[[Category:Structure]]
 
[[Category:Structure]]

Revision as of 01:03, 2 December 2021

Wall

Wall

An impassable wall. Capable of holding up a roof.

Base Stats

Type
BuildingStructure
HP
300
Flammability
100%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Terrain Affordance
Depends on materials

Creation

Work To Make
135 ticks (2.25 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 5
Deconstruct yield
Stuff 2 - 3
Destroy yield
nothing

Walls are impassable structures primarily used to create rooms.

Walls are capable of supporting roofing up to 6 tiles away in all directions. If a wall is destroyed or deconstructed, any unsupported roofing will instantly fall and injure any pawn below it, possibly fatally.

Power conduits may be constructed in an existing wall without the mood penalty if the conduit is not in the wall. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.

Walls provide excellent cover from projectile attacks.

Walls are built and repaired by colonists assigned to construct. Wall construction may sometimes fail and waste the materials, more often with lower construction skill.

Acquisition

Walls are constructed with Stuff 5 Stuff (Metallic/Woody/Stony) and take 135 ticks (2.25 secs) to build.

Analysis

Takes double damage from the "bomb" damage type and "thump" damage type.

Stats table

  • Wall Wall Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,338 ticks (5.63 secs) 600 75% 4.95 Silver
    Gold Gold 20 000,122 ticks (2.03 secs) 180 40% 500 Silver
    Granite blocks Granite blocks 0 000,950 ticks (15.83 secs) 510 0% 7.9 Silver
    Limestone blocks Limestone blocks 0 000,950 ticks (15.83 secs) 465 0% 7.9 Silver
    Marble blocks Marble blocks 1 000,883 ticks (14.72 secs) 360 0% 7.7 Silver
    Plasteel Plasteel 0 000,297 ticks (4.95 secs) 840 0% 46 Silver
    Sandstone blocks Sandstone blocks 0 000,815 ticks (13.58 secs) 420 0% 7.4 Silver
    Silver Silver 6 000,135 ticks (2.25 secs) 210 40% 51 Silver
    Slate blocks Slate blocks 0 000,950 ticks (15.83 secs) 390 0% 7.9 Silver
    Steel Steel 0 000,135 ticks (2.25 secs) 300 40% 10 Silver
    Jade Jade 10 000,675 ticks (11.25 secs) 150 0% 27 Silver
    Uranium Uranium 0 000,257 ticks (4.28 secs) 750 0% 31 Silver
    Wood Wood 0 000,095 ticks (1.58 secs) 195 100% 6.3 Silver
  • Version history

    • 0.7.581 - Wood wall and metal wall merged into wall with the introduction of the stuff system.
    • 1.1.2654 - Increase psyfocus gain of wall from 11 to 22.
    • 1.3.3200 - thump damage multiplier versus walls reduced from 4x to 2x.