Difference between revisions of "Vitals monitor"

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(Note redundant in intro. ALready says it can't be attached to other beds. Expansion should be in summary anyway.)
(→‎Summary: Edited incorrect information that the vitals monitor can only connect to the head of a bed.)
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== Acquisition ==
 
== Acquisition ==
Vitals monitors can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}
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Vitals monitors can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
{{rewrite|section=1|reason=Proper explaination of difference between direct factors and offsets and the fact that the vitals monitor just act as offsets to those of the hospital bed}}
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{{rewrite|section=1|reason=Proper explaination of difference between direct factors and offsets}}
 
[[File:8 hospital beds compact.png|175px|thumb|left|Example compact placement of 8 hospital beds around a vitals monitor]]  
 
[[File:8 hospital beds compact.png|175px|thumb|left|Example compact placement of 8 hospital beds around a vitals monitor]]  
When placed adjacent to a [[hospital bed]] and provided with power, a vitals monitor increases the Medical Tend Quality Offset of the bed by 7%, the [[Surgery Success Chance Factor]] by 5%, and the Immunity Gain Speed Factor by 2%. These in turn, affect the [[medical tend quality]], [[surgery]] success chance, and [[immunity gain speed]] of the patient. These effects stack with the doctor's base healing quality and medicine usage.
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When placed adjacent to a [[hospital bed]] and provided with power, a vitals monitor improves the bed's
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*Medical Tend Quality Offset by {{+|7%}}
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*[[Surgery Success Chance Factor]] by {{+|5%}}
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*[[Immunity Gain Speed]] Factor by {{+|2%}}
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All 3 stats are applied additively to ''the bed''. For example, a normal quality hospital bed, which has a 110% surgery success factor, would now have 115% surgery success factor. This bed stat is then multipled by other impacts to [[surgery]], such as doctor skill and Cleanliness.
  
 
Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed.  A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit.   
 
Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed.  A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit.   
  
The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown.
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The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Unlike the [[end table]], the vitals monitor can connect to any part of a medical bed and can connect through diagonals.
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1}}
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The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. With a dedicated 2500 point project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, it tends to be reserved for the mid- to late-game.
Both the medical tend quality and surgery success chance increase can be used to assist low skill doctors in their ability to execute operations and to heal.
 
  
A vitals monitor increases the level of care for injuries by boosting the [[Medical Tend Quality|medical tend quality]], which is always a good thing, making recovery from combat injuries and [[disease]]s faster. For self-tending, that figure is at 70%, so every boost helps if your best doctor is forced to tend to their own ailments.{{Check Tag|Fact Check|Can you lie in the bed and get the bonus when you're self tending? If not, this should be clarified to improving IGS to prevent infection AFTER tending}}
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The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike.
  
It also increases the surgery success chance, however that has a maximum of 98%. This cap is relatively to reach, so it so may not be helpful or necessary for surgeons with very high [[Medical]] skill or even modestly skilled surgeons in a well equipped, clean hospital.
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It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.
  
Where the vital monitor is not so replacemable however, is in its boost to immunity. Several [[diseases]] are a "race" where the ongoing tend quality is weighed against the rapid progress of the disease, and there the bonus from a vitals monitor can save the life of pawns with lower [[immunity gain speed]].
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The increase of immunity gain speed helps pawns fight off against most potentially deadly diseases, like [[infection]] and [[plague]]. The bonus from a vitals monitor can save the life of pawns with lowered immunity speed. Even when you can comfortably handle a disease, a vitals monitor will reduce the time spent resting in bed.
  
 
== Version history ==
 
== Version history ==

Revision as of 01:23, 1 June 2023

Vitals monitor

Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.

Base Stats

Type
BuildingMisc
Market Value
215 Silver [Note]
Mass
20 kg
HP
100
Flammability
70%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-80 W

Creation

Required Research
Vitals monitor
Skill Required
Construction 8
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Steel 50 + Component 3
Deconstruct yield
Steel 25 + Component 1 - 2
Destroy yield
Steel 12 - 13 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


A vitals monitor is a miscellaneous building that can be attached to a hospital bed to improve medical outcomes. It cannot be attached to any other type of bed.

Acquisition

Vitals monitors can be constructed once the Vitals monitor research project has been completed. They require Steel 50 Steel, Component 3 Components, 6,000 ticks (1.67 mins) of work, and a Construction skill of 8.

Summary

Example compact placement of 8 hospital beds around a vitals monitor

When placed adjacent to a hospital bed and provided with power, a vitals monitor improves the bed's

All 3 stats are applied additively to the bed. For example, a normal quality hospital bed, which has a 110% surgery success factor, would now have 115% surgery success factor. This bed stat is then multipled by other impacts to surgery, such as doctor skill and Cleanliness.

Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. Note: Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed. A vitals monitor only works for hospital beds - patients in any other type of bed or sleeping spot will not benefit.

The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Unlike the end table, the vitals monitor can connect to any part of a medical bed and can connect through diagonals.

Analysis

The vitals monitor is very cheap - less expensive than a single hospital bed - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. With a dedicated 2500 point project, plus Sterile Tiles, Hospital Bed, and Microelectronics as prerequistes, it tends to be reserved for the mid- to late-game.

The increase in tend quality is always a good thing, boosting recovery speed from physical injury and disease alike.

It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.

The increase of immunity gain speed helps pawns fight off against most potentially deadly diseases, like infection and plague. The bonus from a vitals monitor can save the life of pawns with lowered immunity speed. Even when you can comfortably handle a disease, a vitals monitor will reduce the time spent resting in bed.

Version history