Difference between revisions of "Version history"

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;0.0.244 - October 28, 2013
 
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;0.0.243 - October 27, 2013
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;0.0.243 - October 27, 2013  
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<div class="spoiler-title closed">[show]</div><div class="spoiler-body">
 
:• You can now prioritize colonists’ tasks individually.
 
:• You can now prioritize colonists’ tasks individually.
 
:• Levels now cap at 20 (as designed).
 
:• Levels now cap at 20 (as designed).
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:• Added credits screen.
 
:• Added credits screen.
 
:• Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
:• Replaced all noncommercial free sounds and attributed those under attribution licenses.
:• Various bugfixes and balance adjustments. Optimizations and bugfixes.
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:• Various bugfixes and balance adjustments. Optimizations and bugfixes.</div>

Revision as of 07:31, 29 October 2013

Public Releases

0.0.243 - October 27, 2013
▪ Pre-alpha release
0.0.232 - October 16, 2013
▪ Pre-alpha release


Internal Version

0.0.245 - October 29, 2013

0.0.244 - October 28, 2013

0.0.243 - October 27, 2013
[show]
• You can now prioritize colonists’ tasks individually.
• Levels now cap at 20 (as designed).
• Power connectors report power net status.
• You can now dump meals in dumping areas.
• You can now click on names in the overview to center on the colonist.
• Overview now displays health of wounded colonists.
• Hid the trait system for now to avoid confusion (since traits do nothing).
• All weapons now have unique graphics.
• Rewrote storage square management system to use the generalized work reservation manager.
• Added map size adjustment in an advanced menu at game start.
• Fast-forwarding is disabled during combat where you are under attack.
• Added max selection size and max drag designate size.
• Added raiders: sniper squad and mercenary squad.
• Balanced down hydroponics growth rate.
• Charged batteries now explode while burning.
• Some electrical devices now short-circuit and cause fires if left out in the rain while running.
• Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
• Rebalanced shooting and melee to make skill more important.
• Drafted colonists no longer interrupt when melee attacked.
• Traders are now rarer but carry more goods.
• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
• Smoothed out and softened how AI Storytellers handle colony population.
• Colonists now gain bad thoughts from sleeping outside.
• Added skills (which do nothing yet): cooking, medicine, artistic, crafting
• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
• Added credits screen.
• Replaced all noncommercial free sounds and attributed those under attribution licenses.
• Various bugfixes and balance adjustments. Optimizations and bugfixes.