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<div style="display:none;"><onlyinclude>0.0.232</onlyinclude></div>
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=== Public Releases ===
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======0.0.232======
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:October 16, 2013 - Pre-alpha release
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----
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<br /><br />
  
== Current version ==
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=== Internal Version ===
The most current PC version in our database is: '''{{Current Version|link=1}}'''
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======0.0.250======
The most current [[Console edition|console version]] in our database is: '''{{Current Version|link=1|console=1}}'''
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:November 3, 2013
 
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:&#8226; Reorganized enemy attack AI to acquire turret targets even without line of sight.
Is this not correct? Please feel free to update it yourself, or let us know on the [https://discordapp.com/invite/UTaMDWc Rimworld Discord]!
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:&#8226; Many bugfixes in prep for public alpha
 
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== Past PC versions ==
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======0.0.249A======
All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the [[:Category:Version]] page.  
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:November 2, 2013
 
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:&#8226; Added video quality levels. Mostly it just turns off AA.
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!
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:&#8226; T and G are now zoom keys
 
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:&#8226; Traders now stay around for two days, not a half day.
{{#ask: [[Category:Version]] [[~Version/*]] [[!~Version/Current version]]
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:&#8226; Reorganized options menu.
| ? = Version
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:&#8226; Fixed various bugs
| ?Release Date = Release Date&nbsp;
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| headers=plain
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======0.0.248======
| sort = Release Date
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:November 1, 2013
| order = descending
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:&#8226; Split repair from construction
| limit = 500
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:&#8226; Beating the fire on a burning pawn stuns them.
| format = class
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:&#8226; Firefighters will extinguish nearby friendly pawns even outside home zones.
| class = mw-collapsible mw-collapsed wikitable
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:&#8226; Melee attacks incap more than guns and explosives.
}}
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:&#8226; Cannot speed up time while a colonist is on fire
 
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:&#8226; Short throws will no longer have large inaccuracies
== Past console versions ==
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:&#8226; Redid how the game uncovers fog at map start.
All past console versions can be found on the [[:Category:Console version]] page. This has a list of every version tagged by that category.  
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:&#8226; Bugfixes.
 
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----
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!
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======0.0.247======
 
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:October 31, 2013
{{#ask: [[Category:Console version]] [[~Console version/*]] [[!~Version/Current version]]
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:&#8226; Totally refactored how equipment and verbs are managed under the hood.
| ? = Version
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----
| ?Release Date = Release Date&nbsp;
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======0.0.245======
| headers=plain
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:October 29, 2013
| sort = Release Date
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:&#8226; Plants and such no longer cover bullets as well as sandbags.
| order = descending
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:&#8226; Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
| limit = 500
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:&#8226; R-4 charge rifle now has a unique sound.
| format = class
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:&#8226; Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
| class = mw-collapsible mw-collapsed wikitable
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----
}}
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======0.0.243======
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:October 27, 2013
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:&#8226; You can now prioritize colonists’ tasks individually.
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:&#8226; Levels now cap at 20 (as designed).
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:&#8226; Power connectors report power net status.
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:&#8226; You can now dump meals in dumping areas.
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:&#8226; You can now click on names in the overview to center on the colonist.
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:&#8226; Overview now displays health of wounded colonists.
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:&#8226; Optimizations and bugfixes.
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======0.0.241======
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:October 25, 2013
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:&#8226; Hid the trait system to avoid confusion (since traits do nothing).
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:&#8226; All weapons now have unique graphics.
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:&#8226; Rewrote storage square management system to use the generalized work reservation manager.
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:&#8226; Lots of bugfixes.
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======0.0.240======
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:October 24, 2013
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:&#8226; Added map size adjustment in an advanced menu at game start.
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:&#8226; Fast-forwarding is disabled during combat where you are under attack.
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:&#8226; Added max selection size and max drag designate size.
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:&#8226; Added raiders: sniper squad and mercenary squad.
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:&#8226; Balanced down hydroponics growth rate.
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:&#8226; Charged batteries now explode while burning.
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:&#8226; Some electrical devices now short-circuit and cause fires if left out in the rain while running.
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:&#8226; Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
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:&#8226; Rebalanced shooting and melee to make skill more important.
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:&#8226; Drafted colonists no longer interrupt when melee attacked.
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:&#8226; Traders are now rarer but carry more goods.
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:&#8226; Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
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:&#8226; Smoothed out and softened how AI Storytellers handle colony population.
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:&#8226; Colonists now gain bad thoughts from sleeping outside.
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:&#8226; Added skills (which do nothing yet): cooking, medicine, artistic, crafting
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:&#8226; Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
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:&#8226; Added credits screen.
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:&#8226; Replaced all noncommercial free sounds and attributed those under attribution licenses.
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:&#8226; Various bugfixes and balance adjustments.
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----
  
[[Category:RimWorld game]]
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==References==
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<sup>[1]</sup> [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub New perma-changelog].

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