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<!--Top Nav Box-->
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<div style="display:none;"><onlyinclude>0.2.363</onlyinclude></div>
{| align=center
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__NOTOC__
| {{Basics_Nav}}
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:''See '''[[upcoming features]]''' for future updates. Known bugs in the latest versions are listed '''[[List of known bugs|here]]'''.''
|}
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<div style="">
----
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== Upcoming version ==
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<div style="width:100%; overflow:hidden;" class="mpb br15tr br15tl br15bl br15br">
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<div class="mpth mpbr mpbb br15br version_num"><span style="font: 16px/1em 'Glyphicons Regular';">&#xE050;</span> 0.3.376 +</div>
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<div style="padding:0 10px; display:inline-block;"></div>
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{{version}}
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<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
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====Bug Fixes====
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</div>
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*Bugfixes.
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*Fixed external code loading.
  
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<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
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====Changes====
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</div>
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*Reworked debug lister menu to handle large numbers of options. Also added a type-in filter.
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*Started refactoring map generation into encapsulated steps and parameterized them.
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*Pawn decision trees are now defined in XML.
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*Filled out storyteller moddability.
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*Finished refactoring map generation into encapsulated, parameterized steps.
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*Thick rock roofs now drop ‘collapsed rocks’ instead of solid rocks.
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*Disallowed building very close to the map edge. This discourages weird building patterns that exploit edges and corners and stress game systems.
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*Resource lister now counts meals.
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*Moved JobDefs into XML.
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*Job reports like “Hauling Metal.” or “Eating meal.” are now in JobDef, not code.
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*Finished '''automated hunting'''. Colonists will hunt with guns or melee attacks.
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*Pawns now try to eat nice meals when they have the choice over nutrient meals.
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*Aptitude has become “average of relevant skills” out of 20 to reduce confusion.
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*Damage types are now defined in xml definitions.
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*'''Recipes''' can now give '''skills'''.
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*Hydroponics are more fertile and now require power or the plants die. You can also now set what to grow on them.
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*Raiders come from specific '''factions''' and don’t always drop from orbit.
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*Bedding in and debugging generated faction system.
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*Various small improvements.
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*Cleaned up pawn graphics and fixed it so they can be loaded from mods.
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*Tribal raiders now spawn and attack. Created short bow, great bow, and handful-of-stones weapons.
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*Solidified faction relations. They are now reported on the faction overview.
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*Pawns of warring factions now fight.
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*Let pawns spawn with minigun and '''L-15 LMG'''.
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*Refactored gun spawning system to work by tech level, spawn tags, and pawn kind money.
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*Pawns now spawn with backstories from appropriate spawn category for their faction.
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*Started trying to fix save/load.
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*Restricted hairdos by faction. No more pirates or tribals in pigtails.
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*Completed 28th revolution around the sun.
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*Mods list is now scrollable.
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*Can now individually hide zones.
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*Tribals now have special names (no more tribal Bob Smiths).
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*All pawn kinds can now carry stuff in their inventory, like silver, and will spawn with some. Hooray, a reason to attack people!
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*Created soft faction relations so factions can get progressively more and less pissed at you.
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<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
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====Additions====
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</div>
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*Added target amount for bills; colonists won't do the bill if you have more than the target amount in storage.
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*Added more new colony optimism to help ease into the early game.
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*Abolished old fixed teams system and stated creating generated faction system. Create faction overview tab.
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*Created name generator for factions and made content for raider, outlander, and tribal factions.
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*Created the '''[[Fertilizer Pump]]''' external code test mod. Adds the '''[[fertilizer pump]]''' building which uses electricity and slowly creates a growable soil field around itself.
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*Added simple ruins generation.
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*Made people spawn per-faction. Started adding tribal raiders.
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*Created some basic backstory content for tribals.
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*Created system to track the instigator of damage. Factions turn on you if you damage or kill their members.
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*Added rich dirt patches.
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*Added simple door. Cheaper, but cannot be powered.
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*Added basic music system. Added Al’s guitar sting for game start.
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*Added more music from Al.
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</div>
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</div><!--Hidden content-->
 
== Current version ==
 
== Current version ==
The most current PC version in our database is: '''{{Current Version|link=1}}'''
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{{:Version/0.2.363}}
 
 
The most current [[Console edition|console version]] in our database is: '''{{Current Version|link=1|console=1}}'''
 
 
 
Is this not correct? Please feel free to update it yourself, or let us know on the [https://discordapp.com/invite/UTaMDWc Rimworld Discord]!
 
 
 
== Past PC versions ==
 
All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the [[:Category:Version]] page.  
 
 
 
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!
 
 
 
{{#ask: [[Category:Version]] [[~Version/*]] [[!~Version/Current version]]
 
| ? = Version
 
| ?Release Date = Release Date&nbsp;
 
| headers=plain
 
| sort = Release Date
 
| order = descending
 
| limit = 500
 
| format = class
 
| class = mw-collapsible mw-collapsed wikitable
 
}}
 
 
 
== Past console versions ==
 
All past console versions can be found on the [[:Category:Console version]] page. This has a list of every version tagged by that category.
 
 
 
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!
 
 
 
{{#ask: [[Category:Console version]] [[~Console version/*]] [[!~Version/Current version]]
 
| ? = Version
 
| ?Release Date = Release Date&nbsp;
 
| headers=plain
 
| sort = Release Date
 
| order = descending
 
| limit = 500
 
| format = class
 
| class = mw-collapsible mw-collapsed wikitable
 
}}
 
  
[[Category:RimWorld game]]
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== References ==
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*[https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]

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