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=== Public Releases ===
{| align=center
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| {{Basics_Nav}}
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;0.0.232 - October 16, 2013
|}
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:▪ Pre-alpha release
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=== Internal Version ===
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;0.0.245 - October 29, 2013
 
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;0.0.244 - October 28, 2013
== Current version ==
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The most current PC version in our database is: '''{{Current Version|link=1}}'''
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;0.0.243b - October 27, 2013
 
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:• You can now prioritize colonists’ tasks individually.
The most current [[Console edition|console version]] in our database is: '''{{Current Version|link=1|console=1}}'''
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:• Levels now cap at 20 (as designed).
 
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:• Power connectors report power net status.
Is this not correct? Please feel free to update it yourself, or let us know on the [https://discordapp.com/invite/UTaMDWc Rimworld Discord]!
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:• You can now dump meals in dumping areas.
 
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:• You can now click on names in the overview to center on the colonist.
== Past PC versions ==
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:• Overview now displays health of wounded colonists.
All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the [[:Category:Version]] page.  
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:• Hid the trait system for now to avoid confusion (since traits do nothing).
 
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:• All weapons now have unique graphics.
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!
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:• Rewrote storage square management system to use the generalized work reservation manager.
 
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:• Added map size adjustment in an advanced menu at game start.
{{#ask: [[Category:Version]] [[~Version/*]] [[!~Version/Current version]]
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:• Fast-forwarding is disabled during combat where you are under attack.
| ? = Version
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:• Added max selection size and max drag designate size.
| ?Release Date = Release Date&nbsp;
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:• Added raiders: sniper squad and mercenary squad.
| headers=plain
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:• Balanced down hydroponics growth rate.
| sort = Release Date
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:• Charged batteries now explode while burning.
| order = descending
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:• Some electrical devices now short-circuit and cause fires if left out in the rain while running.
| limit = 500
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:• Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
| format = class
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:• Rebalanced shooting and melee to make skill more important.
| class = mw-collapsible mw-collapsed wikitable
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:• Drafted colonists no longer interrupt when melee attacked.
}}
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:• Traders are now rarer but carry more goods.
 
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:• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
== Past console versions ==
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:• Smoothed out and softened how AI Storytellers handle colony population.
All past console versions can be found on the [[:Category:Console version]] page. This has a list of every version tagged by that category.  
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:• Colonists now gain bad thoughts from sleeping outside.
 
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:• Added skills (which do nothing yet): cooking, medicine, artistic, crafting
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!
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:• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
 
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:• Added credits screen.
{{#ask: [[Category:Console version]] [[~Console version/*]] [[!~Version/Current version]]
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:• Replaced all noncommercial free sounds and attributed those under attribution licenses.
| ? = Version
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:• Various bugfixes and balance adjustments. Optimizations and bugfixes.
| ?Release Date = Release Date&nbsp;
 
| headers=plain
 
| sort = Release Date
 
| order = descending
 
| limit = 500
 
| format = class
 
| class = mw-collapsible mw-collapsed wikitable
 
}}
 
 
 
[[Category:RimWorld game]]
 

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