Version/1.4.3531

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Revision as of 11:16, 29 October 2022 by Erik111erik (talk | contribs) (Added new version)
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Previous Version: Version/1.4.3530
Released on: 28 October 2022
Next Version: Version/1.4.3534
Released on: 1 November 2022

Released on: 29 October 2022


Released October 29, 2022

Version 1.4.3531 is up now on the unstable (and now stable) branch! - Updated player name-in-game content. - Increase the tunneler's armor stats. - Allow children to wear shieldbelts. - Increase the radius of the pollution pump by 1 so it can reach the edge of the map. - Increase the effect of the temperature genes. - Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip. - Update the comms console spawned message to give more info on mech bosses. - Slightly reduce damage and increase ranged cooldown for militor's mini-shotgun. - Signal chips reduced to 0 flammability given how much fire the diabolus makes. - Increased EMP restistance for mech bosses. - Children can now do basic work at age 3. - Added alert for incoming bossgroup. - Adjust prevalence of nicknames among pigskins. - Add null check to StyleForThingDef. - Fix: Some hemogenic abilities can be queued without enough hemogen. - Fix: AI sanguophages can use longjump without any remaining hemogen. - Fix: Atomizer is backwards by default. - Fix: War urchins are not newborn when created by a war queen. - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map. - Fix: Bossgroup mechs do not attack if mechanoid faction is disabled.